I, the Forgotten One Release Thread (1.2) [SEQUEL WIP UNDERWAY]

Super excited for this

2 Likes

Excited for medieval warcrime simulator 2, I like to think of Atiming as a practice run. And also the amusing adventures of the Marshal flailing around the concept of a romantic relationship, because it’s easier for them to command the disposition of armies and execution of complex battle plans than figure out if someone wants to give them a peck on the lips.

5 Likes

Has anyone ever gotten the mutual shattered lines outcome of the final battle? I didn’t realize something like that was possible until I saw it in the code.

2 Likes

I did once. It warns can die if proceed to fight and allow others to escape, couple of times. Assured death for the dishonored Marshal.

It also epilogues ending to Rade winning I recall. Didn’t complete to epilogue on that.

That’s if you lose outright.

1 Like

“Look, it’s war, peasants die whether they’re under arms or in the field. That’s just how it goes. You gotta show everyone their master is weak and you’re strong. No helping it.”

4 Likes

I was happy it was there.

As for an answer to your question, I haven’t done it and I don’t know anyone who has. This is mostly because of the way you have to set it up, you have to be so effective at breaking them but also have so little own cohesion on your own end, I have a few thoughts on how I could achieve this, it’s just a matter of juggling the right things.

1 Like

Unfortunately for you, Bacon will most likely not take your bug into account for a long while considering that he seems to be busy on other stuff

2 Likes

So…he stopped checking this thread a while back?

He’s been MIA for a decent amount of time, and then he comes back, replies to most of the important feedback, gives us a progress update, then he’s gone again. Don’t worry about it,

10 Likes

Eh, I wish for him to eventually change the whole negotiation with Baron Cyril so that you get the best outcome with a high leadership Elya that negotiates on her own.

Why would you want that? It kind of makes sense to me that Elya, despite having high leadership, is still a relatively inexperienced teenager trying to negotiate with a smarter, older person and would have a worse outcome than if you helped her out.

9 Likes

The thing is that when looking at the dialogue of supporting her or letting her do it on her own, I see no meaningful difference that showcases a good idea as to why the outcome is weaker considering that she uses the same arguments in both support path and non-support path.

So the way I see it, you’d want the support path rewritten. It’s not that you see anything wrong with the best outcome being when MC supports Elya, just that narratively there’s not much difference.

3 Likes

Yeah that makes sense and I agree, I did not think of it in such a perspective before!

The support path should be rewritten so as to make it more clear that it’s more effective.

1 Like

Okay so I’ve been trying to decide what’s better: tactics or leadership? Both have merits, but I’ve been trying to do “perfect” runs with each build while referring to a few guides I found online and making my own changes here and there. In each of them I tell the nobles that Sobik is dead in the beginning.

And also in the tactics run, I go for battle instead of the guerilla fight since there’s basically no reason to go for guerilla fight rather than battle. Best case scenario for guerilla is that you get around the same kills as the battle with twice the casualties. Plus winning the battle would look better for the rest of the noble houses as it’s more “honourable”, so you’d be more likely to get support in the next book.

Tactics

In the tactics playthrough, I managed to get the river massacre in the Atiming battle which means 6,500 rebels dead. My total casualties were 349. In the final battle, I won with 741 casualties. It was a bit easier as Rade’s army was less than 10k troops due to the river massacre earlier on.

My only issue with tactics is that my army is comprising of very few heavy and light cavalry(I ended the game with 17 light cavalry to be precise) and instead lots of retinue and infantry, since I follow a very specific set of choices to get the river massacre(I need to maximize my retinue/infantry as much as possible at the expense of my cavalry to be able to succeed at the river massacre). And I think cavalry is very important, especially for the next book when I don’t even know if I’ll be able to acquire more of them anymore when war engulfs the whole of Kanton.

Leadership

For the leadership build, I did the archer trap during the Atiming battle and got 5,200 rebels killed while only sustaining 348 casualties. In the final battle against Rade, I was fighting nearly 11k troops. But I managed to win with 917 casualties. On the upside, I ended the game with a ton of cavalry.

So in terms of casualties, with tactics you get less of them than with leadership and for the Atiming battle it’s objectively better. But with leadership, you get so much extra cavalry by the end of the book. Overall, I’d say that each build is more or less equal to the other but leadership is slightly better in my opinion. I personally prefer tactics though as it’s a lot cooler.

6 Likes

i haven’t played the game in a long time but id want to see the leadership stat have a greater role in part 2 if we became the ruling monarch

2 Likes

Hello everyone, just wanted to drop a quick progress update.

To be honest, 2025 has been my worst year for writing productivity since I started ITFO in 2020. Good lord, time flies. There’s a lot of reasons: laptop exploding, tons of real world business and busyness, a brief 3 week detour to Europe (long story), etc etc.

But the first chapter of ITUO is almost done. Maybe 80-85% done. I’ve finished the loyalist route and nearly completed the usurper route as well. The regent route won’t be too difficult to implement, and then I’ll need to edit and do a small preliminary test with trusted people. When I drop the new demo on the forum, I’ll probably release a Patreon to see if I can potentially start moving toward having writing as a full-time gig. Not sure yet–we’ll see.

ITUO has been hard to write. It’s been five years since I started the first book. I’m a much different person, a much different writer. My tastes have changed; my writing style has changed. Trying to emulate the palpable bitterness in ITFO’s prose has proved impossible for me. It was spawned from my real bitterness at the time, and now that I’m doing a whole lot better, it just doesn’t come as easily anymore. It’s kinda like the joke about how songwriters get worse when they start anti-depressants. It’s just harder to write that kind of bitter self-hatred when you don’t feel it.

Excuses aside, ITUO is coming, and soon-ish. Here’s another snippet, since it’s been ages since I’ve shared any work. This is from the usurper route, and is obviously full of spoilers:

SPOILERS!
It's awfully quiet. And dark--there's no moon in the sky. From the balcony of your room, you have a very picturesque view of your city down below. It's dark enough that the muddy post-winter fields and still-leafless trees are obscured.

You just see the silhouette of your city. And the silhouettes of a hundred armed men storming into the palace.

You're in no danger. You have ten guardsmen posted outside the door of your room. You've even pulled a heavy chair in front of it--just to be sure. And on the wrought-iron table on the balcony sits your sword and the glass of wine.

There's a distant crash--the splintering of a wooden door. Someone screams.

You take another sip.

[i]The stars are lovely today.

Torches cast long shadows in the courtyard.

You see the glint of firelight on a steel shovel.

The wine on your lips is replaced with song. The old nursery rhyme is a favorite of parents looking to discipline their children by fear.
	
[i]He circles near, dear child
[i]Watch the night, my son
	
There's another shout. The sound of struggle. The unmistakable, wet thud of splitting flesh.
	
[i]See the fangs, dear child?
[i]See his big wide grin?
[i]He's come to eat, o child
[i]He wants to be let in
103 Likes

That’s genuinely good news, though :v Also, ironically it may actually work out for the better, given that MC is undergoing similar mental shift aft the end of the first game, so i wouldn’t get discouraged over it.

41 Likes