Not sure why you need a stat chart for gender? On your stat screen why not have a straight variable like:
Gender: ${gender}
Where gender is set to make/female/non binary etc
Or if you want a paragraph type:
You are ${name}, a ${age} year old ${boygirl} from ${city}.
When setting up your character you can offer a choice like:
You are a...
*choice
#Boy
*set boygirl "boy"
#Girl
*set boygirl "girl"
Etc
What ever variable you have just make a create command near the top of the start up file for each one.
IE *create boygirl “”
This will leave a blank value that you can set with a choice selection later
Are you intentionally trying to nest a choice in another choice? If not, that might be your problem.
Edit- here’s an example of nesting choices, courtesy of @fantom(because I’m terrible at coding).
Edit 2: just replace *fake_choice with *choice.
What would you like to eat?
*label food
*fake_choice
#Hamburger
What would you like on it?
*fake_choice
#Just the patties
*goto yummy
#Slap some cheese on that!
*goto yummy
#Put everything you have on it!
*goto yummy
#Hot dog
How would you like them cooked?
*fake_choice
#Grilled
*goto yummy
#Just microwave them
*goto yummy
#Slice 'em up and fry them!
*goto yummy
#Salad
What? Ew, no! Choose something else!
*goto food
*label yummy
A fine choice.
I found *disable_reuse command, but it doesn’t work for me!
*fake_choice
#Blahblah
*fake_choice
BLAHBLAHBLAH
#Yes, I am.
*set species "Blahblah"
*set knowledge 10
*goto test
#No, I am not.
*goto species
*disable_reuse #species
Nononono… you’re doing it wrong[quote=“Thunder-Man, post:36, topic:23514”]
*fake_choice
#Blahblah
*fake_choice (every line below this shouldn't be indented by +1 level)
BLAHBLAHBLAH (put this blahblah one level up, swap the position with the *fake_choice)
#Yes, I am.
*set species "Blahblah"
*set knowledge 10
*goto test
#No, I am not.
*goto species (this should bring you to the "species" label)
*disable_reuse #species (but this is an option of a choice. Not a label)
Okay, then either *disable_reuse or *selectable_if
*choice
*selectable_if (foo = 1) #Not selectable
Not selectable if the equation isn't true
*disable_reuse #Can only select once
You can only use this option once.
Noteworthy though, that if no options are selectable if you will hit an error. (So, if you’re trying to close the game, just use *ending instead.