Hey, i’m very new here (and to choicescript). I’ve begun writing a game based on a book that i’m writing.
It’s called ‘Hueyyad’, with the early 80’s atmosphere. You’ll play as a yuppie (young professional) journalist in a technological powerhouse country which is Hellsum.
Your country will be at war with the neighboring country named ‘Duo Nagari’ or in English ‘Two States’. I’m using Duo Nagari language based on mines, making it more foreign/alien for you to understand/hear.
Duo Nagarians are a highly militarised dictatorship, but with a twist. When law controls the people in most dictatorships, the norms control it.
The war is about a disputed region in Hellsum called ‘Polny’ or 'Polnaiat to the Nagarians. You will be sent to the front lines to report the road of war. As the war goes on, all that’s happening around will change you. From a journalist to a soldier. But… what kind of a soldier are you?
From here on, you will meet people who will help you go through the muds, snows, and bloods.
There’s about 44K words in this game
There will be (hopefully) 4 or 5 endings. You could side with one of the countries, or choose the lonesome road. That’s only three that I just told you, there are other endings.
Oh yeah, I almost forgot. There will be characters with their own stories, each of their endings are decided by your decision. There’s the paramedic, his endings are varied. And there’s Tika, her endings are varied too.
There will be some semi-science fiction atmosphere, but it will be limited. Imagine a suit of armor but for a gunfight. There are also other things, of course.
The world will be somewhere in the 80’s. Expect jets, helicopters, fashion, and others.
There’s romance, of course. The characters will have quests that will lead you to romance.
The game features a stats called AICE and MAGS;
and there’s MAGS;
These stats will give you more options and can be improved in the game.
Gifts will give you more options in dialogues and also give you buffs. Example, a perk will give you an option in dialogues, also increase your agility +2 but leadership -1
You’ll really (i mean really) start the game once have the headquarter on the abandoned apartment in CHAPTER I: NAGARIAN act 2
From there will be options to improve defence, but you need resources by sending a small group of people to scavenge.
Your small group will grow to become a small army or a big one. The former militias will become soldiers as you improve your discipline and weapons.
There’ll be a list of quests. To start them, you need to approach one of the quest givers. Example, speak with Bohun to start his quest line.
Each quest line will define the ending.
To play the demo, go here: https://dashingdon.com/go/10705
If you are asking why I made this, I did this because of boredom
If there’s bad grammar or plot holes (things that don’t make sense) please email me. Thank you.
Things to do:
- Introduce fight system
- Write, write, write.
- Draw, draw, and draw
(I’ll be focusing to write, because it’s easy. Since i already knew the plot.)
Please leave suggestion in the chat
If the game shows you ‘This is the last scene!’ that means the story progress stopped there and I haven’t update it.
Update: 25/02/2022 Big writing and story update. More to come.