Hi! I’m new to the forum and in the using of ChoiceScript . I have figured out quickly how to change percentage for the skills just into numbers, but the problem came up when I was trying that the player can decide at the start of the game how to spend skill points as he / she likes. I mean, you start with five points to spend on what you want. Can someone give me some advice? Thanks beforehand and sorry if this question has been asked already, but as I said, I have not been able to find anything about it.
Something like this would work.
*temp magic 0 *temp intelligence 0 *temp charisma 0 *temp points 5 *label skillset *if points = 0 *goto endskillset *fake_choice #Intelligence *set intelligence +1 *set points -1 *goto skillset #Charisma *set charisma +1 *set points -1 *goto skillset #Magic *set magic +1 *set points -1 *goto skillset *label endskillset
Basically, it’s just a mix between normal choice sequence with a conditional check command each
Thanks a lot! That’s what I was searching for , now I can start with all the tough stuff (I mean writing).