Hi! I’m new to the forum and in the using of ChoiceScript . I have figured out quickly how to change percentage for the skills just into numbers, but the problem came up when I was trying that the player can decide at the start of the game how to spend skill points as he / she likes. I mean, you start with five points to spend on what you want. Can someone give me some advice? Thanks beforehand and sorry if this question has been asked already, but as I said, I have not been able to find anything about it.
Something like this would work.
*temp magic 0
*temp intelligence 0
*temp charisma 0
*temp points 5
*label skillset
*if points = 0
*goto endskillset
*fake_choice
#Intelligence
*set intelligence +1
*set points -1
*goto skillset
#Charisma
*set charisma +1
*set points -1
*goto skillset
#Magic
*set magic +1
*set points -1
*goto skillset
*label endskillset
2 Likes
Basically, it’s just a mix between normal choice sequence with a conditional check command each
Thanks a lot! That’s what I was searching for , now I can start with all the tough stuff (I mean writing).