Hi, so I’m a budding author and just playing around with ChoiceScript right now, but how would you incorporate a character death (whether it’s the main character or a side character) into the startup. Like how would you write that out? Would it be something like:
*create MC alive
*create MC dead
Not sure, would appreciate any and all help with this
Of course, if you’ll have a status for the character being both alive and dead at the same time, or not alive and not dead at the same time, you won’t manage with one boolean (you could manage with one numeric variable, but not everybody finds them as readable).
I’ll note that having a variable equal 0 has caused coding issues for me in the past and cannot be used in multireplace. That’s why I default to 1/2 instead of 0/1.
And I cannot believe I did not think of a boolean variable. Definitely the best option, imo. Easy to flip and useful in multireplace.
Only if you think the player needs to be reminded if they’re dead or alive.
In most games, most of the variables aren’t shown in the stats screen. They’re doing work “under the hood” but don’t need to be displayed in choicescript_stats.