I don’t remember there being anything about the choice that really effects anything. It’s like having choices of several different backstories that don’t actually have any effect on the actual game or plot. Was it really just the backstories that make you feel like they were meaningfully different characters or am I missing something?
…am I gonna get maimed if I say that the first game is STILL my favourite out of the three? And that I never really minded that the choices didn’t have as much impact as some people wished for?
Sure, maybe they didn’t lead to wildly different outcomes, but what counts for me is that they change the journey. I feel like the story I played was a unique one.
Well @ShoelipI can’t agree more with you about the first game. When I replayed the first part for first part I fell BETRAYED cheated in bad, awful way, choose your fake option that was first.
But you are asking about 3, and the 3 is actually good, choices matter enough to be a pleasant COG. Your direct choices could save people or not, make them lost power or not and you could even die. And explain well, why Prodigal survives first game and how Sonya is powered mental powers she has that hell discovered rumors and truth or lies. So my advice is buy the 3 and read it and then explain here, why you like it or not.
@blackrising If you consider your opinions being criticized on the internet a maiming then yeah, I’m going to tear you limb from limb.
You’re obviously using a much smaller scale than I am though. The choices didn’t even lead to slightly different outcomes most times. You get an option to got to several different places after the first meeting with Prodigal, and somehow they’re all identical and have the same two cops arriving to catch you snooping around. You can save a few power points by talking to Madame Vice the first time you meet her, but even if you choose to fight her she still escapes. At one point the game arbitrarily throws a different enemy at you in the same point in the story depending on earlier choices… And the biggest problem overall is that everything you do is practically preordaned by our lord and savior Prodigal the almighty, as if an implausible designer behind the implausible plot somehow made it less implausible.
@poison_mara From what I’ve been told the majority of improvements in three are dependent on choices you made in 1 and 2, and I have no desire to subject myself to those again just to get to a third game I’ve got such a small chance of even enjoying.
@Shoelip
Oh I’ve seen plenty of situations go from discussing a difference in opinion to an outright bloodbath. Very gruesome. *shudder*
Well, we obviously have different priorities here. For example, yes, whether you chose to attack Madam Vice or talk to her doesn’t lead to different outcomes, but what is important to me is that I got a choice. I may not have changed the story all that much, but it was an opportunity to define my Hero. What I chose to do affected who the Hero was, not how the story ends, and I am absolutely fine with that.
In the end, an enjoyable story and likable characters are what matters most to me, which is the reason why I loved Heroes Rise and Slammed! and had no fun playing Life of a Wizard, for example.
While I have only played through 3 once so far I can say that it definitely feels like it opens up choice wise. Makes sense since this is the end of this particularly MC’s story.
The first game . . . is rather depressingly limited. But two opens it up a bit more and three appears to blow the doors wide open. I really need to go through again and see how much decisions in each previous game effects 3. It was nice getting to ally again with Officer Sanders and seeing him and a certain someone get together. However, I am not sure how much of that is set in stone and how much is affected by your relationship with him in the first game. In addition I wonder how much your relationship with a certain reporter is improved if you save an earlier reporter.
However, regardless of how much each choice changes, it FEELS like they have more impact. At least to me. In the first game it tends to feel as if you have no impact. But in 3 you get to crack the case wide open. The first two are basically backstory to number 3. I suspect you can just do Hero Project + Herofall and not miss much except the very obvious railroading you get in the first game.
@Shoelip
It was more like “choose your own artificially arbitrary death.” LOL!
Okay, I’ve finally re-read the whole series. Though I didn’t like The Prodigy or The Hero Project all that much, HeroFall is a masterpiece. Although it’s still a little linear, the plot itself is amazing and there are a ton of twists, especially with certain characters.
Seriously, it’s so good that it’s worth reading the first two even if you don’t like them; it’s probably up there with Life of a Wizard, Life of a Mobster, Sabres of Infinity, Zombie Exodus and Way Walkers.
