I’ve hit a bit of a rut in my writing in that I’m not entirely sure what direction I should take. Specifically, how ‘defined’ the player character should be in terms of personality and behavior.
What do you guys like to see or write yourselves when it comes to this? Should personality traits be variables that perhaps affect dialogue and choices? Or perhaps a blank slate with a bunch of choices would work better. And really, how many options is enough when it comes to this? And how do you think the choices should be handled?
I don’t really prefer one over the other but I feel like hearing some thoughts might help me figure it out. (: