Oh, My god lol. Now I feel weird for replaying so much games… I am weird lol. But I have fun replaying characters and changing stuff …
You’re not the only one who replays a lot
Before I start playing I look at the stats and think what type of character I would like to be and then I usually do just one playthrough.
I don’t want to divert from my ‘‘preset’’ character too much though so I create lots of backups in TitaniumBackup and if some option turns out to be totally different from what I thought it would be I just restore backup and continue on playing.
If I’m restarting the game it’s usually because the character I created just didn’t feel right, so I decided to redo it from scratch.
Varies a lot with the game. Some I play again even today, even if it may go months in-between (games being years old), some I play perhaps only two or three times and feel I don’t care to play more. Why not more? No variations to speak of, while the others can have side-paths (and sometime endings) that I find I love to explore.
Choice of the Vampire are still among my favourites, still finding new stuff there sometimes. Hoping for a third part soon, hint hint.
I tend to have one ‘canon’ play and then numerous others, trying out things to see if they change anything. If they don’t change, chances I will play again quickly dwindles and the game usually ranks a lot lower in my own personal list of ‘best CS game ever’, because I love re-playability.
Achievements, on the other hand, I could not care less about.
This is pretty much exactly what I do as well.
Exceptions would be… well, the very first CoG I got was Psy High, and I didn’t know code-reading was possible yet, so I went through that three times, going for different personalities and, after the original run, also aiming to get the dating-three-people-at-once
Then there was Hollywood Visionary, where I ended up a total flop both professionally and personally, so I reran that in order to succeed better before I code-dove. Even so, the first version of the story is the one I consider my canon story… it became a much more moving story of ambition and heartbreak
I sorta had to redo A Wise Use of Time because I died the first time, but I peeked at the code the second time in order to see what I needed to do to prevent death
I replayed the last few parts of the original Zombie Exodus in order to try out the missions I’d missed, and to succeed in creating the cure. Nonetheless, I actually think my character had a better life the first time around, despite failing at more of his goals, because the second time his beloved sister died, and he was able to spend much less time with Devlin, his sweetheart, and his life just seemed much more impersonal. A study in tradeoffs, indeed.
And I’ve replayed the current Zombie Exodus: Safe Haven. It lends itself to that.
Otherwise, I’m a single-shot guy.
I feel this so much. I’m going into these for an experience and a story, and a story where you waltz through all obstacles without cost is unlikely to be a very interesting one. I like to fail, only to rise from the ashes… or even not to rise at all…
I’ve played through my favorites (The Infinity series, Community College Hero, the Lost Heir Trilogy) more times then I can count just because I enjoy the story so much and because I’m always finding new things (took me ages to work out how to get all the achievements in CCH)
Yeah it varies widely on the game…If it’s a game where I can play as female and generally relate well to the character and don’t have to head canon a character not even slightly similar to me, at least 3 times, maybe 7 or so? You published choice of robots right? Played that like 9 times as I can relate well to the character.
Also robots has some unique and great ROs . But…if certain ROs are amazing, even if other ROs are good(maybe Josh is?) I’ll only ever pick them. I always pick tammy or my socially awquard robot. I’m sorry how can you beat explaining to your robot that dancing is a human mating ritual, one of the best COG scenes ever . But for me COGs are a form of escapism and I feel they can even help understand myself better, so I’ll always play as my escapist character if possible and only explore a small selection of choices.
In games where I can’t relate to the MC at all like the infinity series, it’s a great series but I’ll only play it twice or so, especially as since I have to head canon an MC not like me at all it feels like there’s a canon MC and only so many “right” choices if you get me? Same reason when I could see I’d only read a traditional book once, no matter how good it was.
Depends on how much the game changes, really.
I’ve always had a knack for recitation, which means that when it comes to books- I remember a lot of what I read. If I find that the game doesn’t change much/enough to make me feel like I’m actually changing anything then I usually don’t go through it again.
Contrary to that, if I find that it does change a lot, I can go through the game many times, trying to get all the different outcomes that I can.
Until I get bored. Which means usually around 20-30 playthroughs, depending on how much I liked the game. I guess I consider myself an achievement hunter, so the real basis on how long I play the game is until I get bored, and/or until I rack up as much achievements as possible.
Wow, does it depend, but I tend to attempt at least two. If, upon the first playthrough, I see that there seems to be a lot of potential different outcomes (either plot wise or even # of characters I’d like to try to romance), odd are I will do more. I do tend to glance at the achievement list, but it only inspires me to do more if there are hints that there are very different paths than what I experienced the first time, but not SO different that I would choose something “out of character” just to get one. Usually. It’s weird, because I do try to be a completionist in most video games, but not CoG or HG, since the few remaining achievements tend to be for romance flags or evil choices I would never pursue.
If a story really grabs me, or I mess up some choice and feel compelled to start over again from scratch to get the “perfect” paythrough, I’ve been known to go through a game upwards of a dozen or more. At that, point, however, I do tend to skim over the parts I know don’t change.
I normally try to play CoG games at least 3 times to explore the different paths, to collect all the achievements like the perfectionist that I can. I normally don’t stray away from my normal “goody-two-shows” character unless the plot demands it.
I also tend to start all the way from the beginning if I manage to botch a particularly important stat check. If I don’t it’ll just eat away at me until I get everything right.
I am the guilty party of over playing, and yet I never get tired of them. Now granted I am also the person who reread the rangers apprentice series over 12 times and the inheritance cycle over 24 so, I’m weird. I explore every line that suits my gender and romance preference (male homosexual)(even though I am female shrug) and go from there. I come back to games as well. I have a bubble thing on my phone specifically for my fave CoG games. Heroes Rise, Versus, Samurai of Hyuga, etc.If my first run isn’t what I like i restart and choose which choices will make it how i want. And I’m talking like 12 times restarting.
I guess it depends on the game. For me, it’s kinda like reading a book. If it’s something I really like and it’s a comfortable read I’ll replay it a lot. I’ll go in with the intention of trying new paths and then end up doing the same things I did for my “canon” playthrough. Oops.
I think the most I’ve done for one game is around 4 or 5 playthroughs, but I’ve only recently gotten into these games really hardcore this year so I’m sure that number will only go up. I do think it’s fun to get someone else to play with you and see what choices they make. I did that with my sister and the Heroes Rise games and it was kinda funny watching her get upset when Black Magic (who she was romancing) fell into their coma. I thought she was going to throw my IPad.
Right now I’m actually trying to replay Versus: The Lost One before the sequel comes out. However, I’m really guilty of restarting over and over to get the stats I like. I’m still trying to get through Empyrean because of that
Once, maybe twice. I always try to roleplay character as I see fit in particular setting. Then, maybe, if I feel I can change it reasonably while keeping them interesting to me, I replay to see things I’ve missed. If I feel that I won’t enjoy character change, I don’t. Happens with some games where choices lead me to NPC I don’t like or situations that simply bore me.
I really hate ‘check hero stats to win’ games, where there’s need to grind particular stat to get particular scene, never replaying them. I adore ‘telling’ type of games, where stats simply enchance or change outcomes of choices, but always allow every one of them without leaving something out or ‘grey’.
2-3 times, for games that don’t particularly grab me. I don’t think I’ve ever one-shotted a CoG game. If I like it enough to buy it, I’ll like it enough to try at least a couple of variant playthroughs.
Choice of Robots and Life of a Wizard are I think the only two I’ve played a majillion times to get all of the achievements. (And in LoaW’s case, to try different combinations. It’s still got a design almost unique among CoG/HGs, that – to this reader, anyway – makes it hard to resist seeing if I can stat bend enough to e.g. become both a lich and archdruid, or some other odd combo of end goals.)
For a game I like, I’ll often end up playing it at least six times to see how different storylines play out. The games I like will generally be different enough on different playthroughs to bear that much replaying.
Once, maybe twice. My likes and attention span tend to be very finicky and to be honest nearly all Choicescript games I beta test or provide something or other for I get tired of almost immediately. The only ones I think I didn’t were Seven Winds ((I feel old)), Way Walkers and Pendragon Rising, actually.
I carry on playing because I want to help the authors, and I buy because it’s cheaper than a book and wastes some time while bedbound, but you know, autism. I have my autistic special interests, which are… obsessions, and outside that everything is hit or miss whether you’ll lose me on day one or day six.
I’m not the greatest player for that reason. I’ve never really been interested in achievements, either.
Depends on the game and how it makes me feel. I also don’t necessarily replay for variation but more because I enjoyed a story and want to run through it again. I follow this methodology for all games I play - not just CoG/Hosted.
…As many times as it takes to get the Achievements, or until there is nothing left to do. Might rarely go back in if I frankly really love the story/game. Like Deathless.
Depends a lot of how much I like the story.
Personally, I like to role-play, so I pick a personality for my character and pick the choices I feel would be what that character would do if the story was real-I try to stay in character. So, I’ll replay at least 3-4 times with different personalities.
Not a big fan of achievements-especially the hidden ones. I don’t replay for achievements and just keep the ones I got from my own playings. Magium was the only exceptions because I needed 24/35 achievements…
I tend to play myself, or an idealized version of myself, in most CS games, so I typically only play through a game one time; once I make the choices that feel the most organic to me, I don’t usually have any desire to go back and pick choices that don’t feel organic to me. The only exception to that, for some reason, is if the game happens to be skill-based (as in you pick and level up player skills, a la Zombie Exodus, Tin Star, et cetera). While I’m pretty firm about sticking to my own values in a game, I can absolutely see myself approaching problems differently if I have different skills, especially if those skills result in a different play experience.
I’ll also occasionally replay a game if there are multiple well-developed love interests that spark an interest, but that hasn’t been too common an occurrence for me; for better or for worse, I do tend to have a type, and most CS games don’t really seem to spend a great deal of time on the romances. They tend to be more plot-oriented than character-oriented.