You know, I’ve been wondering, similiarly, if having a body of choices with only one ‘right’ choice is always going to be annoying to the player.
For example, let’s say you are facing a person with a gun ready to shoot and you have to take them out quickly with a melee attack since you are unarmed. Now the player has three options and two of them, actions that are unlikely to work in real life, will lead to losing the fight.
Say if you, for example, try aiming for the shooter’s face with your bare fist, that would turn out to be a bad idea because the human skull is hard and you’ll probably just end up breaking your hand.
Would that be considered railroading or unpleasant in general if the player has the option of failing by not picking the answer that, realistically, has the most chance of succeeding?