Hello! I am thinking of creating a text choice game myself and I’m having a little trouble figuring out one part. One of the fun things of a game is whaaaat? Combat. …Which is actually surprisingly hard to fit into a text based game and make it still flow with the story as well as make it fun and fair. My question is, what do you think are the best ways of going about combat in a text game? Set it up on previous choices you’ve made in the game on your strength, agility, etc and use it as such tactfully with the choices you are given in the scene, much like the combat style in Choice of Broadsides. OR there is the lovely turn-base style of combat where you throw a punch, hope to DEAR GOD IT HITS OR THAT BIG MONSTER IS GONNA GO MORTAL KOMBAT ON YOU AND THE FATALITY IS NOT PRETTY …Ahem, much like it is used in the game Zombies! (a very fun game you can beta test on this forum, please do so, it is awesome) and a few other text games I’ve played. But with that it does feel you are relying on the roll of a dice for your hits to land. That would also lead to a leveling up system, but the problem with that is you loose the sense of story. You’ll spend most of the time grinding on lower level monsters until you can go to the final big boss, poke it in the eye and utterly obliterate it with your strength. Yay for the player, but dear lord the writer did not spend hours if not days on typing up text for the final battle to end like that.
In a nutshell for the people that took one look at this and went TL;DR, what is your most favored combat style in a text game or other ways you know that I did not list?