How many choices is too many choices?


#1

Hi, I’ve been reading CoG for a while and I was wondering about peoples opinions on the number of choices in games.
Obviously more choices is better than no choices, but realistically if there are too many choices in a game then either the game is waiter going to be wide but way too shallow or the writings going to suck.
With that in mind I wanted to ask people what balance they like to see in games between quantity of choices, quality of writing or length of story?


#2

well it depends on the situation of course, but a minimum of 3, 2 at a massive push. I like as many choices as possible that matter, but not ones that are too similar/irrelevant/are too specific or would only cater for some readers. For example if there was a situation where an enemy was coming towards you. Options like run, fight back, freeze in fear etc would be good enough. But if it was a MC choosing how to deal with another significant character/choosing how they feel, maybe up to 6 could be good? as for me, choices like that have more opportunities to be varied.


#3

I refer you to this.

It’s better to search the forums for similar topics before starting a new one.


#4

Please note that it’s fine to revive most existing topics aside from WiP threads. Those should only be revived by the author.


#5