For my RISE game, I need something to keep track of kills (if you decide to kill.) Please help.
Make a variable called kills on mygame.js
Then use *set kills +1 after each kill.
Where do you do it at? And what can I delete out of all that stuff?
Open mygame.js with notepad or (better) Notepad++, which you can download for free at http://notepad-plus-plus.org/ if you haven’t already.
You’ll see a section that starts with “stats”:
`stats = {
leadership: 50
,strength: 50
,willpower: 1
,wounds: 0
,met_princess: false
};`
Just replace the named stat with your stats, so for example replace “leadership: 50” with “kills: 0”. That means your game has a permanent stat called “kills” and it starts at 0. Then, as N_S said, use *set kills +1 for each person killed to increase it.
Thank you!