I’ve been thinking over doing a choice-script story over the past few month. After rejecting a bunch of ideas, i’ve settled on a fantasy plot. I have the plot figured out at a high level, and have a good idea of what my setting is like, and what the player’s character (a minotaur), and the primary NPC will be doing.
I’ve spent a few evenings familiarizing myself with CS, and have a basic character set-up beginning, as well as random character generation and stats. So i’m not worried about CS basics, but i’d like a better practical grasp on how story lines branch and recombine and, most importantly what kind of story feature makes a lot of work, etc.
So I decided to do my first scene. Just the player’s character and the main NPC are involved, and there’s not too much branching in the scene (most of the repercussions happen later).
I’ve roughly outlined the scene, noted about a dozen choices that need to be given, and plot points that need to be hit, information that the player needs to receive.
And then i got stuck…
I’m a bit overwhelmed, there’s a huge number of different ways i can cover what i know i need to cover. By temperament, i’m much better at the big picture stuff and tend to get bogged down putting words to the page. (here endeth the long introduction to the question)
How do you take an outline, and fill it out into a choice-script story?