I use Dragon Natural Speaking to talk-to-text. Of course, if I forget that I have a hot mike when someone walks in the room and begin talking to me (I do have a “do not disturb” sign, but I also have children who forget), the text file I’m working on will pick up what I say. No problem, right? Just delete.
Except, I have one place where “just delete” isn’t working. The text looks like this in the scene file:
William rides the horses hard off of the the main road, through the forest, and back to the large oak. **
Hooping and hollering, they each jump out of the carriage.
What is this? There are two small chests in the carriage.
Little John calls to you. “Look, Robert!”
One chest is full of gold coins and the other with rare stones. The men stand goggling at the spoils.
*goto_scene RH1b
But it looks like this in the game:
William rides the horses hard off of the the main road, through the forest, and back to the large oak. Hooping and hollering, they each jump out of the carriage.
What is this? There are two small chests in the carriage.
Little John calls to you. “Look, Robert!”
One chest is full of gold coins and the other with rare stones. The men stand goggling at the spoils.
When she think I hurt myself yesterday I am sore all over not be I said I hurt myself yesterday will not be up law I did my C like it I’m talking*comment Copyright 2010 by Dan Fabulich.
I have deleted the original scene file and created a new one twice, but the bug is still in the game. How do I get rid of it?