@Cataphrak
I was thinking leaving strategic bombing of land based targets (or at least ones far away enough from the coast) to the cheaper armoured zeppelins and flying gunboats. No need to waste your more valuable vessels in strategic bombing (or at least before they defeat their opposite number. They may actually need to do that to clear the way for the strategic bombers).
One additional advantage of these ships over heavier-than-air craft would be the ability to stay on or near the target for much longer periods of time.
@cascat07
Scribbles notes furiously
Needless to say, the designers of these ships will try to find ways to make the next generations more aerodynamic. The first designs were made by designers operating under faulty assumptions (how’s that in the way of justification
). Since naval hulled airships aren’t aerodynamic, they would less fuel efficient and slower than they would be otherwise. These are the prices one pays for aesthetics.
Mind you, ships in real life (especially capital ships) have some underwater protection for mines and torpedoes so I don’t think you can shot one down with just small arm fire. A lot of these defenses seem to be just compartmentalization though. Quite a few of the pairelite ballast tanks will be inside an armoured citadel which just may be enough to keep the ship still floating.
If these objections keep piling up and if I can’t find a way around them, I may have to reduce the capabilities, armour, and armament of these ships to make them more plausible, but this may make them not worth building at all. The alternative is to throw even the tiniest bit of plausibility outside the window, if it isn’t already. Since I like flying battleships too much, the latter may end up happening.
Keep up with the ideas. Almost nothing in my story is written in stone, after all.
@UKHEIC
That was the idea.
@Studwick
Service ceiling for most airships is around 1-3km. This is subject to change.
Interesting idea with the reverse submarine. That goes into the idea box.
As for accurate fire, yes that will be a huge problem. This will encourage closer range engagements which will also mean that plunging fire will be less of a threat for ships in fighting in the same altitude. The turret vs broadside guns and the all big guns vs mixed calibre debates will still rage on. The tracer idea is one I like.
As for the collateral damage, I don’t think there is any way around that. It does give more of an incentive to engage in a slugging match away from populated areas no matter the cost which some navies could exploit to bring decisive battle.
I just thought about one way to fend of some of these airships: a flying (or more accurately floating like a barrage balloon) Novgorod class defense ship
.
@Jopari
True enough. Igniting massive amounts of coal would probably just leave a big fire instead of causing an explosion. Unless it causes dust explosion instead.
If an airship is going to catastrophically explode, it is going to look less like the Hindenburg and more the like the British battlecruisers in Jutland.
@Fiogan
Tests in real life concluded that coal refueling was not feasible. Oil refueling in more practical but still dangerous as they do those by hoses.
@Ringleader
Not sure what exactly you are suggesting. I think I’m going to need either clarification or some sleep.