For my game, I want to implement a feature where the reader chooses from three unique family backgrounds and that will provide them with a respective personality stat of the opposed pair variety. How can I make it so that the respective stat is only visible when that option is selected?
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*if (rich = true)
*stat_chart
Random stats
*if (poor = true)
*stat_chart
Random stats
*if (middle_class = true)
*stat_chart
Random stats
And so on and in the startup
*create rich false
*create poor false
*create middle_class false
And set it true later like
#I was rich description
*set rich true
#I was poor description
*set poor true
#I was middle class
*set middle_class true
And so on…
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You could also remove the = true and just have *if (rich) and that’d work too.
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Thank you both, I was able to perfectly implement the feature and I hope to make good use of it.
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