For my game, I want to implement a feature where the reader chooses from three unique family backgrounds and that will provide them with a respective personality stat of the opposed pair variety. How can I make it so that the respective stat is only visible when that option is selected?
*if (rich = true) *stat_chart Random stats *if (poor = true) *stat_chart Random stats *if (middle_class = true) *stat_chart Random stats
And so on and in the startup
*create rich false *create poor false *create middle_class false
And set it true later like
#I was rich description *set rich true #I was poor description *set poor true #I was middle class *set middle_class true
And so on…
You could also remove the = true and just have *if (rich) and that’d work too.
Thank you both, I was able to perfectly implement the feature and I hope to make good use of it.