Hello! New and looking for some help


#1

Hello everybody, am new here and decided to try my hand (or rolling my face on the keyboard) at writing a game.

I haven’t got any programming experience at all (does whacking the side of the computer with a wrench count?), but I have gone through some of the tutorials and other information around the site but there are some things baffling me.

Mainly, how should the setup of the game be like if one wanted to make multiple paths that split and meet up every so often? (Sorry if it’s a silly question)
Is it something like (minus formatting):

Paragraph Blah Choices 1 to 3 Path 1 Loadsa text -More text and choices Path 2 Even more text -Other text and choices etc.

Or better to split it into different chapters each? (is it possible to go from Chapter 1 to Chapter 2 path A, B, or C, Then all go to Chapter 3?).

Sorry again if it’s a silly question, I don’t know if I’m over thinking something or misinterpreted something and confused myself like a frenzied bird pecking at a mirror reflection.


#2

That’s a huge question. Actually I would say that’s the core of game design for projects done in ChoiceScript. There’s no easy answer, and experience in what to do will come with practice. Why? Because every game is different and what’s right for one person may be wrong for another.

That said, one way to do it is to have a main story arc.
So long as your branches lead back to the main arc then it’s fine.
There are a few things you can do using this method, including having stats change as you pick choices.
You can later on check to see if a stat is high enough to succeed or fail at a choice (stat check).
Hope this helps as a start for you.


#3

There’s no golden rule of thumb on that. It all depends on how you want your game to be. Really.

In CoG/HG games, as well as the WIPs here, there’s a lot of stories that follows the

    B
A > C > E
    D

format, or the

    B       B
A > C > E > C > F
    D       D

format, or even the

A > B > C > D > C > G > A > F

format.


The game setup is totally up to you. Do you want your story to branch into side activities and return to the main plot? Or will the branching totally alter the flow of the main plot?
Anything is possible.

But technically speaking, it’s all done with *label and *goto command, if that’s what you’re asking.

Edit: Oh, and check out the CScript wiki >>choicescriptdev.wikia.com


#4

if I remember correctly the saga of the north wind was of that type like eventually the stories would meet at some main events of the game.


#5

Thanks for the reply everybody. That helped to clear some of the confusion I had. :slight_smile:


#6