Have you ever felt frustrated in a CoG game?

well, if it makes you feel any better, it’s not actually a harem. there’s a love triangle, yes, but you can choose not to play it that away and instead focus on the single romantic partner who you’ll be locked into for the rest of the series.

that is, if my understanding of ‘harem’ is correct

not much I cam do to chance your dislike of the MC though, to each their own in that regard. :woman_shrugging:

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Usually the stereotype harem has all the male or female characters fall in love with the MC which seems not be the case for TWC. For the rest of your concern, each their own I guess.

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Pretty sure they meant the game falls into and uses many of the clichés and tropes typical for otomo games (including the personalities of the ROs, which indeed fall into the typical pattern) which at times get called harem games, not that you literally build a harem…

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Understandable but these tropes are not limited to harem games only. These tropes could be found in your shounen series or other anime series. And the term they used was

So I just pointed out the some difference. If they have used otome games, yeah TWC used the usually tropes found on those games.

Ah, I didn’t know that. I’ve only ever heard of harem anime and…yeah. The less said of that, the better, lol.

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They also mentioned that they aren’t a native speaker. So in context it seemed more logical for me that they didn’t mean it literally.

Noted on this. I know there are a lot of non-American speakers here (me included) but enlightening them on using the correct term would help them in the long run in order to avoid miscommunication like what happen now.

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shrugs As long as it’s done nicely.

I just feel like things like language barrier should be considered before jumping to conclusions about what people say (from both sides tbh. much better to google a term or phrase before assuming anything negative). After all many of use used to be/at times still are in the same spot.

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I for one is not understanding the talk of “Harem” , i don’t think it is the same meaning as google dictionary … ?

The harem from what I understood from the post above was term typically used in one type of anime/manga where there’s one average looking protagonist got noticed by visibly good looking girls or guys. Most of these characters would fall on various tropes like the cute looking girl/mature woman etc… In the girl’s side, pretty boys, young looking character ones and such… But to be fair, this could be found on other medias and not limited to harem anime alone.

I just want to point out the term used the post above, which was confusing since classifying TWC as harem was odd way to put it, shoujo would be a more suitable classification or your typical romance novels or otome games but like Sammysam pointed out, the post written is not meant it in that way since they are not a non-native speaker.

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(for this context however it may fits better to call it romance game tropes, but because of the overlap of both, many people use both terms interchangable)

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Well, usually I’ve been quite pleased with CoGs and Hosted Games I’ve read, and I certainly think it’s worth saying that positive experiences have far and away outweighed frustrations, but there have been some of those, yes.

Most notably was Choice of the Rockstar, I’d say, which managed to frustrate me both mechanically and narratively :sweat_smile: it kept feeling like it was a game when I wanted it to be a story, and a story when I wanted it to be a game… basically forcing me down a very set path, including a forced relationship (:angry:), but at points where I really could’ve used more storytelling, like fleshing out the interactions with the bandmates, it felt very bare.

(Oh, and it’s not really a CoG or Hosted Game, I guess? But Alter Ego is up in a choicescript version, and that frustrated me immensely with how sexist it is :expressionless:

Then there’s thing like, okay, I’m extremely impressed with Paradox Factor, that’s a masterful concept with masterful execution and coding, but I did have a rather frustrating experience working out the endings :sweat_smile: (I also felt a bit frustrated about some of the way the endings were set up, but I think we can call this artistic differences :sweat_smile:)
I mean, I am still in awe with how it manages to do the code, though :sweat_smile:

For that matter, one of my favorite CoGs is Wise Use of Time, but I did get extremely frustrated due to my character dying after having already played most of the game, especially since I believe I’d gotten into a situation where none of the available choices would’ve worked :cold_sweat: it does make sense narratively, but replaying the whole game is a hassle. This goes to show how these kinds of death checks can really disrupt an otherwise wonderful experience. (Some sort of save point, or having it a bit less stat-based, might’ve helped… though I think overall, I’d just caution against such abrupt game ends in most CoG-style games :sweat_smile:)

On the flipside, failure doesn’t always mean frustration. I did abysmally in Hollywood Visionary, making a flop movie, losing my relationship, and generally being a failure at life, but it created this really immense tragic hero arc, which was gripping to read.

(Also, aw, I liked Figs in Tally Ho! :cry:)

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Yeah, that’s one downside of the game I guess… :disappointed:

But overall I really like it. The writing suits me (sometimes I just don’t get drawn in by a game), so I’ll go through the frustration of replaying it. :upside_down_face:

In Tin Star, I never get Preston’s gold cart through that valley road or something, always resulting in my character dead due to explosion or the cart exploded and I lost most of the gold to Caraway’s dad’s rebel group and it’s SO FRUSTRATING for me. I spent 4 hours+ going through that episode again and again until I gave up and accepted the result that the gold is lost. The disappointment in Preston Springs folks’ eyes… :cry: And I still couldn’t get through so someone enlighten me if you know. :sob:

Also the book is real long and the save mechanism is not like in other CoG games so one playthrough is extremely exhausting for me. I have replayed 3 times and I feel really drained so I gave up replaying.

concentrate on firearms … no problems for me at all, smooth sailing for me all the way :wink:

Do you mean I need to increase my snapshooting skill or gunfighting skill? Because I tried shotting both upclose or from afar and regardless, both options explode the barrel. Or do I need to increase my explosive skill?

I believe it should be Sharpshooting as main priority …i shot the trigger so that it won’t explode :smile: i shot it immediately after reading the scene , gun fighting is only useful when enemy is close to you… i will replay it later on to get the full detail in case you still need my help… don’t bother the explosive skill, i didn’t use it at all the whole game :smile: :slight_smile:

Ok I’ll make snapshooting as my highest skill the next time I play. I thought my silver tongue will get me through everything and didn’t bother to increase both my shooting skills enough. Plus all I did in my free time is fixing my office and building my house(in which I never lived!).:neutral_face: No need for you to replay. It has been a month and half since I bought and last played and it’s time to replay again. :grinning_face_with_smiling_eyes: Thanks a lot!

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Silver Tongue and Sharpshooting are my main, i leave some skill on gun fighting… after disabling the explosive , when dealing with the gang, shoot them for 3 rounds using rifle (long distance) … then the 4th round , they will be close enough for you to shoot using pistol for 2 more rounds… after that, charge your wagon to race to the border line the next round… you should reach the Saints and they will protect you afterwards :smile:

Only after this mission , you will receive the best part of the romance with both Carrie and Maria Agustina :blush:

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I successfully escorted the wagon, actually. IIRD, I focused on firearm (the long-range one) and had about 30% engineering. It really helps since the wagon can withstand the rocky path.

I tried to be all good with both of them, but Carrie doesn’t think 'twas a good idea. I had to pick up her tin star after she throws it on my feet.

I felt sorry for her, though. Life isn’t rly good, Dad’s a bandit, and she broke up with me. Decided to end her quickly at the train-duel so she’ll no longer have to suffer on this world.

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