Hard and Soft Magic Systems

  1. Responding to the non-question: My own WIP. I am working on a WIP titled, Slay the Dragon King (or Not), though I am considering changing the title to Save Rushea (or Not), but I am not sure: btw, any thoughts?

Anyway, I want to do a hybrid for my game. For example, wizards will use more of a hard-magic style that they learn from their academic studies while sorcerers will have more of a soft-magic style. I have a few ideas about how to make the soft system work. For example, a sorcerer might think about their intention and then they use their ability to make it happen, but it might not happen the way they think it will happen, but at least it might have an effect that aligns, or somewhat aligns, with their intention. Does that sound like a soft-magic system to you guys? Does that sound like an interesting idea or a magic-system you might enjoy?

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