Grand Academy II: Attack of the Sequel

They were added in an update this morning.

ok, thanks.

I am in Google play and say the last update of the first game is 8th of last month. It is okay? It is for replay first part for the new variables

yeah, let me push a patch to standalone and Steam.

2 Likes

New draft posted! Look for 17637:17645M in the About section.

  • Finally (?) fixed the nemesis bug in Ch 7
  • Set nemesis to “unknown” in the prologue (to reset from previous game; the import_nemesis_character variables are used to set it here)
  • Changed bug text to display the name of who it thinks your nemesis is
  • Occasional typos
  • Pet name improvement
  • Stats page fixes
  • Gosub for making sure nemesiscounter tracks whoever your nemesis actually is numerically
5 Likes

New draft posted! v17687

CHANGE LOG

  • Set nemesis to “unknown” in the prologue (to reset from previous game; the import_nemesis_character variables are used to set it here)
  • changed bug text to display the name of who it thinks your nemesis is in case the nemesis bug recurs
  • occasional typos
  • pet name improvement
  • stats page fixes
  • gosub for making sure nemesiscounter tracks whoever your nemesis actually is numerically

Ch 0

  • Lampshaded missing student government

Ch 1

  • Added grades bonus to TA import/choice

Ch 2

  • Lampshaded Kinistra’s absence if you turned her villainous

Ch 3

  • fixed mislabeling {genre} to {target}
  • added Costume Fair scene
  • science_elective choice clarification
  • science_elective grades_balance
  • portable portal clarification/foreshadowing
  • added variables to track if your nominal ally/target destroyed your dorm
  • Added means to track house standing in stat_chart
  • added means to track grades in stat_chart

Ch 4

  • added mottos to Rousing Speech
  • fixed repeated line at the beginning of you_and_val
  • added rousing speech option even if you are not an RA
  • clarified which stat is being tested in choices
  • added ally_betrayal fallout
  • corrected missing solo variable in selfishhousing
  • expanded nemesis details, corrected stat
  • notes throughout about what an audit means for the Academy’s existence
  • custom page_break

Ch 5

  • added scene (and additional chance to meet Ms. Goul) for non-interns
  • added ROMANCE SEQUENCE
3 Likes

New draft posted! v. 17772

  • Expansions and continuity edits to continue, plus there is a fun flavor-text thing to be added to the lore pages.

  • Various typos and stat adjustments

Ch 4
-added variable/text details if your nemesis is also your counterpart.

Ch 5
-Added optional choice if you’re a TA to follow your RA’s interests in the auditor scene
-added consequences for rejecting romantic partners
-added nemesis-related pet subplot!
-added housevictory stat tracking for other houses if they continue to dunk on you

Ch 6
-Added text of announcement in Chapter 6

3 Likes

New draft posted v. 17844

  • Corrected nemesis variable to “your mother” when referenced in text, “Mom” when used as address, edits throughout
  • Achievement updates throughout
  • Various typos - you/I corrections in choices
  • Nemesis pronoun fixes if you carry through your nemesis from previous game

Ch 6 - Added mini academic plot for those who want more academic content

  • Added grades stat boost
  • Checked/corrected stat adjustors for game-within-game choices
  • Minor clarifying text changes, romance details, house score update

Ch 7

  • Brought through garden design details if you chose them in prev chapter
  • Monster details
  • Romance carry-through
  • Previous game nemesis encounter carry-through
  • Score tracking for other houses
  • Kinistra sighting in mailroom
4 Likes

New draft!

Ch 4
Added dual_nemesis text resolving into one or the other, plus an achievement so people will be tempted to try this

Ch 7
Counterpart conversation discussing the mailroom events
Teacher conversation discussing Arthenes’ disappearance
Reinforced auditors/destiny/accreditation conversion
Made chapter fork clearer, added options to change your choice right up to the end of the chapter.
Narrowed the val_chase variable
Additional reaction details when leaving to pursue Val
Prevent you from changing your mind more than once about what to do; let’s not be ridiculous

Ch 8/9
More details on armament scene
Added inspiring/strategic/terrifying speech before battle
Rephrased fight choices to avoid split between two stats
Clarified attack/defend choice variables
Fixed winning-on-attack bug
Fixed counterpartattack true/false bug
Fixed missing attack_counter in the duel_lose option
Nemesis text if you’re duelling your nemesis
Added option to use one of the items you stole at the beginning of the year.
Updated score stats
A few more details in Val’s story
Improved choice signalling
Clarified the blocking for your pet in the Val scene
Variables to clarify the circumstances under which Val came back
Added fake_choices to pad out the interactivity in Val’s story

Ch 10
Corrected housevictory stat error in val_nemesis_fight
Included housevictory score trackers
Changed way that house victory is calculated
clarified the role of finalrival
Clarified the presence or absence of your counterpart in val_fight
Expanded opportunities to gloat

3 Likes

This is your last opportunity to get beta feedback in!

If you’ve previously played the game, it’d be great if you can re-play it. The author has added 10s of thousands of new words since the beta started.

3 Likes

Beta is long over; closing thread.