Ghosties (Post-Apocalyptic, Alternate History WIP, updated 3/7/21)

Looking forward to seeing what comes next and I’m glad your in a less stressful spot now.

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This was fun. There isn’t enough dieselpunk fiction, but it doesn’t help that I’ve had Louis Prima & Keely Smith, Just a Gigolo & I Ain't Go Nobody - YouTube in my head all day. Is anyone dancing Lindy at the party?

The only thing that threw me is that as far as I know Satvika is a male name.

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Not really, it’s a female name.

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YES THEY ABSOLUTELY ARE

IME as @Empress_Nightmare said it absolutely can be applied to women. But if, somehow, I made a mistake I am absolutely open to correction!

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It has few male equivalent names but Satvika is a female name.

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Seems interesting so far. I’m still wondering what this “Ghost Sun” is and why so much of America is apparently gone. Also, is Russia going to factor into this? I feel like they get ignored a lot in WWI themed fiction.

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I’ve already asked questions like these Samantha Sy said that she might add all this in an info or a glossary tab in stats.

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Also, how exactly do you become Utilitarian?

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As @Empress_Nightmare said I hope to make this more clear in the coming update but the Ghost Sun is a physical hole punched into the fabula, somewhere in the American Southwest. In addition to lots of fabula being wandering around North America, the Ghost Sun seems to drain energy, and heat from the planet, dropping the seas considerably, exposing Doggerland and cutting off the Mediterranean in a new ice age. While there are some scattered settlements, especially along the Atlantic Coast, most of North American is now inhospitable ice-fields.

I think I might have mentioned this in either one of the branches currently posted or one of the branches in the coming update, I’d have to check, but with the drop in temperature a lot of Russia became inhospitable, triggering a mass migration into what is now the New Republic. Also its not exactly WWI themed? Or at least solely? I’m gonna include a timeline in the update but the Battle of Doggerland takes place in 1937. It was WWI until the Americans accidentally made the Ghost Sun and nearly ended the world.

In general choosing options that are means to an end, and arguably less perfectly moral choices. In general killing the anomalist, saying you are fighting because you are just following orders or love the Alliance, killing the man who attacks you at the camp, lying to Seulki, are good examples.

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Yeah, after my question, I saw it mentioned that Russian was an accent common in the Republic. Funnily enough, my character has a Russian name, though he grew up in the North American wastes.

I’m kind of hoping we can fix the whole “sucking out energy” thing, maybe reverse the effects, since there’s a finite amount of that and we’ll all die without it. As it stands, most of the world’s species are probably extinct, so that’s something that we’ll have to fix somehow, otherwise realistically, there’s no way anyone is going to survive regardless of what we do.

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“comradelenin”, Russian name, hmmmm I think I’m noticing a theme :stuck_out_tongue:

But no you are absolutely right. At the time of the Battle of Doggerland the world’s population is around half that in 1915, when the Ghost Sun happened. And things aren’t looking great for the future. And depending on the PCs choices, abilities, and who they side with, it will be very possible to arguably save the world or leave it pretty much doomed.

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Can they make it even worse, if something like that is even possible…

It will be possible if you want to (or mess up in a very, very hard way to actually do) to literally destroy the Earth so yup.

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I’m a bit lost at how killing the Anomalist is a means to an end. Wouldn’t taking him prisoner be more beneficial? Killing him when you have a perfect opportunity to learn more about the New Republic’s experiments sounds like the exact opposite of utilitarian. It seems to me that the deontological option would be killing the Anomalist, since they’re viewed as abominations.

Also, is it possible to encounter that Anomalist and save the Mexico City in the same playthrough, or will you always be too late?

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Hmmmmm you raise a good point, I might rewrite that bit.

It is not currently possible to encounter both the anomalist and save the Mexico City in the same playthrough no. You will only encounter him if you go down to the mud, and if you do so you will always be too late.

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I found a few typos:

Should be either a question mark or comma after “why”.

No need for the comma before “that week”.

Not entirely clear what we don’t need to know how to use. I think a word is missing.


Missing quotation marks.

Screenshot 2021-04-18 223704

To do what?

Screenshot 2021-04-18 224201

Needs question mark at the end.

Also, how does one fix the manifold in the walker?

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