Ghost Simulator [published]

Judging by the MC’s internal monologue (like their knowing what a computer is but finding the modern ones the kids use strange) I assumed they had died quite recently (say, in the 90s, maybe?)

So I took the quasi-Victorian clothing option as the MC’s being an eccentric who likes pretty vintage clothes :kissing_closed_eyes: (of course I chose that one too).

Then again, we don’t know how old the MC was when they died. Perhaps they were 100 and still dressing like they did in their youth. :grin:

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I don’t really know if it even makes sense to have an “active” RO, given the premise. Same thing with the thought of “meeting other ghosts” as the nature of the mc seems to be your garden variety ‘earthbound spirit’ stuck the their place of death with no knowledge of how, or why.

As for the aspects of the mc’s past, knowing a little about the possible sources of strife in their life that led to their end would only add to the draw of the mystery side of things. If ultimately premeditated by the mc, or perhaps a murderer…either of these would be compelling in their own way.

No idea why I’m compelled to want the sordid nonsense of an unreasonable love triangle in the mc’s life before death. But that’s more or less what I mean by an “active” RO. :confused:

As the memories unfold, for better with the benevolent spooks, or ill on behalf of the wicked haunt-meisters, the quest to learning unknown is definitely the biggest part of what draws me to this WIP. :slightly_smiling_face:

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@SirDeusVult
As correctly noticed by @Myrtle, there is a pre-established timeframe for the MC’s death, and it is around the 1980s/1990s. You will still be able to build your own background out of a variety of options (ex-lover, profession, and so on), but your character died somewhat recently.

I did so because it would be much more difficult (and it would create grounds for inconsistencies and paradoxes) if I had to check “does the MC know what this is?” every time I described a radio, a computer, a photograph, and the practically uncountable elements of modern life.

Perhaps in a future interactive story I will add this possibility—to choose when the MC died with the appropriate changes on how the MC sees the current world—but not now.

So, yes. If you choose the quasi-Victorian clothes, it has to do with your MC’s aesthetics rather than with the time of their death.

@PhoebePeak
It was indeed a bug! Thanks for reporting it. This passage should only show up if the player chose the bones.

@TheDrake
I’ve been thinking about whether to “level up” the powers at some point in the story, as the MC gets more used to their new capacities. But… I’m not sure about it yet.

@BrownBetty
That’s correct. The MC can’t leave the house (at this moment, at least).

Thanks for your insights! I will certainly focus on the Brooks relationships before adding any new layer of ROs in the game. Also, don’t worry: you will see much of (and have control over) the MC’s past life and family.

@E_RedMark
Not necessarily the couple. I am just confabulating at this point hahah

@mellowello
I went and changed the “Evil” stat shooting up at some Apparition instances. You are right: this is not necessarily evil.

From the next update onward, you can choose how do you appear to them as an Apparition—as a friendly entity or with a murderous grimace on your face. This will impact the “Evil/Benevolent” stat and, of course, shape the opinions of the Brooks about you.

You also gave me an excellent idea: to combine powers. I loved it. So…

The MC will be able to combine powers. For example:

(at the dinner in Chapter 1) #Emerge from the fireplace as you make the flames burn wildly. (Apparition + Poltergeist)

(when following Samantha in Chapter 1) #Materialize at a safe distance from Samantha. “Hey, please, I just want to talk to you.” (Apparition + Whisper)

I talked to @MahatmaDagon about the best ways to “gamify” these ghostly powers, and we ended up thinking about a kind of “Belief-related mana”. That means, the more Belief the Brooks have, the more you would be able to use your powers. I haven’t implemented this yet, though. I’m still considering the idea.

In later chapters, Whisper will enable you to have entire dialogues with some characters, not only single phrases or remarks.

The idea is to give the MC the power to define the lives of the Brooks. So, I don’t plan to keep the MC behind the scenes, that’s for sure :sunglasses:

@AdmiralLynx89
Thank you so for your comment.

The MC has many tasks already: to uncover their own past, to shape the lives of each of the Brooks, to oppose (or to cooperate with) the antagonists that will show up later in the story… as I have written here, I feel that adding some ROs to the MC would be too over to top, or it would even make the story feel bloated and convoluted. I agree with you completely.

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If you spook them will they still talk to you

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Oooh I really love this, cannot wait to read more! I thinking the whole jumping into/manipulating other’s dreams could be a game of it’s own! So unique and interesting and fun…Nice job!

However, if the MC died in the 80’s, seeing cellphones and instant messenger and what not should be pretty weird for them. For most of the 80s cellphones were GIGANTIC and barely anyone could afford one, and they didnt have internet/texting on them. And instant messenger wasnt really a big thing until the late 90s…the internet wasnt really popular until the mid 90s. In home computers were INCREDIBLY rare in the 80s…so it does seem like this technology should still be fairly odd to see if you died in the 80’s-mid 90s.

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this is a cool idea for a story. I can’t wait to see more of this.:smile:

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Chapter 2: Ruptures

I just finished the first draft of the chapter. It is still pretty rough. In the next days, I will be writing the second draft, adding many more choices to each segment, and revising/debugging. I intend to post the first playable version of Chapter 2 on Saturday or Sunday.

The next update will also include a revision of Chapter 1, featuring more choices and new passages.


@Epic
Just wait and see :sunglasses:

@Jender
You are completely correct.

(Contains spoiler about the MC’s background)

As I finished writing the outline of the whole story (and its respective subplots), I set that the MC died in the nineties (1993, to be exact). So, even though the MC certainly knows what a computer and a mobile phone are, I must make sure to add the “strangeness” around the modern PCs and smartphones.

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@Nerull
Ohhhhh cool! :slight_smile: Can’t wait to read more…how did you come up with this concept? It is so unique, to be able to pick out your ghost/haunting “powers” and incredibly fun to then be able to interact with the living! I already know I am going to have to playthrough a few times to be able to use all of the powers…and to be a naughty, then a nice ghost. :heart: It’s also cool that you can choose to only haunt SOME people, and do nothing to others…so the haunted folks seem crazy. Anyway, this is just an awesome idea and really well written - I am a fan!!!

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I adore this, just funny and I can’t wait to see more. The aspect of this alone is brilliant. I loved scaring the crap outta of the family though I kinda wished for more dream influences :smiley: overall though brilliant

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I’m hoping for a scene where the house is invaded by robbers or kidnappers and we have the opportunity to scare the sh*t out of them or even hurt them.

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with the more evil(or good) u are will it change the apparition an whisper in that way? image /image

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My MC (and me) is going have a field day when that happen! Bad humans are a big no.

Also, I like how you added Micheal in, although I was a bit confused when I had the option to pull Micheal’s duvet, like… in or away from Micheal?

mistakes


should be herself

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As a person who wants to be a benevolent ghost, I am going to grab my popcorn, and scare the kidnappers with horrors more horrifying than A Serbian film or the shining or idk

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Yes it’s time to get spooky! Prepare the jump scares!

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Cool can’t wait to see what the new update brings. :wink:

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I am NOt spooky I am murderous muHaHaHaa I woul let the family suffer by the robbers and then make them suffer😈

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Will you be considering adding the power to manipulate and make certain animals appear like insects, crows etc. Also it would be fun if we can describe how we look when the MC appears to hunt the inhabitants of the house, like lets say appear as a certain clown to spook them. :thinking:

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@Jender
Well, I just love horror stories (I’m currently reading The Fog Knows Your Name and enjoying it a lot).

I have played many games featuring ghosts (Silent Hill 4: The Room being one of my favorites) and I have also read many ghost stories (Bag of Bones by Stephen King is high on my list). So… a few weeks back I thought “okay, what would happen if, for a change, you are the ghost?”

Then I went to think about what type of haunting the player could be. I tried to “categorize” the most frequently depicted kinds of ghosts in fiction (possessions, apparitions, poltergeists, and so on) and turn them into powers. In this way, the player could create their particular type of haunting. I think that this adds replay potential, too, because many branches of the game are accessible only if you have a specific power.

And thank you! Hope you enjoy the WIP as it slowly comes to life (or death?) :slight_smile:

@Idon_t_havaname
Expect many more Dreamwalk possibilities in the next updates. I plan to add “real” consequences to choices made inside dreams.

@Gildarth
(Spoiler)

A home invasion will be the major event in Chapter 4: Intrusions. :sunglasses:

@Kingotaku
I refrain from adding specific details to the MC (such as appearance, or even if the MC walks or glides) so I won’t interfere with the player’s imagination. I prefer to let the players have their own depictions of their characters.

But yeah, that said, if you consistently perform evil or good actions, the Brooks will build different images of you. You can think that if you are an evil spirit that keeps messing up with their lives, even a slight indication of your presence will freak them out.

@Umbreonpanda

It should be away from Michael. I will rephrase this! Thank you :slight_smile:

On the mistake: fixed!

@kairu
Well… not really. I thought about it, but since you cannot move out of the manor in this story, there aren’t animals enough to make this power worthwhile.

But… yesterday I was considering other possible “Ghost Simulator” stories. I thought about you being a ghost that haunts an island. And this island is the destination of a group of college friends. In such a scenario… yes, I would find an “animal possession” power very useful.

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Really enjoying this so far! I really like how you can use your powers to find out more about the characters, manipulate them into helping you find out more about yourself, or simply hang back and watch things go without interference. I feel like this will end up being a huge undertaking with all the different possibilities of using or not using powers in different situations, but I personally can’t wait to see more! Great work!!

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so is the update coming tomorow or is it later? NO hurry just asking if you still plan to update then.

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