(So, I’m not sure that this is the right category for the subject or even whether I should try to post a whole topic about it - there are some threads about Netflix and about Bandersnatch in particular - but I thought the subject could stand on its own. Correct me if not :))
This isn’t a subject I’m at all knowledgeable about, so I’ll just leave the link here for whoever is interested, but I stumbled upon this article and thought it was a really cool take on what the possible future of interactive fiction could be within data giants like Netflix.
Essentially what it talks about is an opportunity to use Interactive Fiction’s ability to record each users’ most critical and most minute choices as a form of data-mining; be that for product-placement-style purposes or - what I was personally intrigued about - for helping to further narrow down people’s artistic and narrative preferences (like, what type of character choices people prefer, what type of background music, etc.).
Obviously interactive fiction as an audiovisual medium isn’t new to Netflix, but I guess the novelty is in the potential behind its relation to Netflix’s already well-established micro-genre and personalisation infrastructure(?)
Of course this is all a bit of ambitious theorising, and that not everyone would see it in a positive light - but that’s part of the fun of discussing it right? Wondering what other people’s thoughts were on the subject!