Tomorrow, I will be meeting with a number of notable CoG/HG writers as part of a group we started to share ideas, works in progress, and tricks of the trade. If you have a question for anyone or for the entire group, please let me know! I will post their answers publicly sometime later this week.
M. K. England: queer book writer, the upcoming game, Dragon Rider Academy on CoG
Harris Powell-Smith (@HarrisPS): Blood Money, Crème de la Crème, Noblesse Oblige, and Royal Affairs.
Malin Ryden (@malinryden): Fallen Hero series, comic book writer
Zachary Sergi started out writing IF, and is now working on his second non-interactive novel. M.K. England has written several non-interactive novels and is now working on their first project for CoG. I’d be interested to know what it’s been like, adapting to telling a story a different way.
I’m especially interested in what it’s been like for Sergi, writing regular fiction after eleven interactive novels: is it constricting, having to limit himself to telling only one story? freeing, getting to tell only the story he most feels like telling?
England has quite a bit of experience meeting the demands of different kinds of storytelling: they’ve written middle-grade, YA, and adult fiction; science fiction, fantasy, and contemporary romance. How does venturing into interactive fiction compare to tackling a different age group or genre?
I’m curious about their thoughts on the proposed author royalty bumps that the company keeps ignoring that have been discussed off and on since January. Be nice to have some high-profile authors weigh in on the situation.