I’m new to this forum and might be repeating something really obvious. But I wasted a good bit of time renaming character_creation_test files and rewriting lists of stats in order to test various combinations before figuring out a much easier way.
EDIT: Hey everyone! The following is one way to do it, but @Zanity pointed out a much simpler one - setting everything for testing at *create and just editing them back to the defaults after testing is done. Cheers!
Former workaround:
I have a character_creation scene listed in my startup.txt file, which I leave in no matter what else I’m testing. (I do have a separate scene list to paste back in once I’m done testing whatever specific scenes I’m working on.)
At the beginning of character_creation (which is the actual code for that scene) I copy-pasted all of my “create” variables and used find-and-replace to change them to “set”. This means that I start the character_creation chapter with all the defaults I put in during “create” (usually 0 for skills and 50 for opposed pair stats.) I can then edit the stats right there instead of pasting them into the beginning of whatever scene I’m testing.
In order to prevent playing through the whole first scene, I have a *label right_before_end, and a *goto right_before_end command. To make the character creation scene work properly after I’m done with all of my testing, I just have to delete all of the *set commands (no need to re-set them to the defaults) and the *goto line.
Tada. Testing stats.