Okay so now I want to have access to a third character that acts as a sort of animal companion to the Healer. And the reader has to choose the right path in order to get the animal companion. But I want to make it so the animal companion has its own separate stats from the Healer. @Jacic explained a bit earlier about switching between stat choices but I didn’t fully understand it…
So, the story goes that Merti has a choice to either kill a magpie trapped in one of her nets or save him. If she kills him then he is not apart of the story. But if she saves him then he becomes her companion. So I’m trying to figure out how to set it up so that when she chooses Mig they each have their own separate stats in the stat screen.
This is what I have so far. I realize the coding is wrong for charnum 3 and 4 but I just don’t know how to set it up right with switching between choices in the stat screen
*if charnum = 0
Choose Your Fate
*if charnum = 1
*if charnum = 2
percent strength Silver Tongue
*if charnum = 3
*if charnum = 4
*if charnum = 4
Oh and the same goes for when the Healer and the thief meet up later on in the story…I want separate stat screens. So I would also have to set up two different stat paths, one where Mig is apart of the story and one where Mig isn’t, which would also be a bit complicated in coding it correctly. So by the middle of the story I would either have a stat screen with three separate character stats or a stat screen with only two separate character stats.
By the way, having it set up this way allows me to see the choices but when I click on the choice it doesn’t take me anywhere, it keeps me on the stats page with the two choices listed.