Yeah that makes no sense bud, two completely different sports.
I care more about story.
I’m hoping this will focus more on story, I would like to immersive myself with the mc being a football player trying to balance the aspect of actually playing the game and being good at it, with his college life (exams, relationships, etc…).
I think a good approach on the gameplay should be based on your choices and align them with your stats.
Like a if we build our mc to be a passer, we should focus on choices where we pass and get assists on our teammates for better results.
A WIP that does this very well is College Tennis: Origin Story, it focus more on the story and the character but also has mechanics for the actual games that makes them enjoyable. I have an itch for a football interactive story, since I’m a big football fan, hoping this one follows the same path as College Tennis.
Finished with the prologue. Have fun with it and please provide any criticism/advice you might have.
It’s looking promising so far! The only problem I have right now is that I cannot save my progress. Every time I come back to the story, I have to restart everything from scratch ;(
I think it will be necessary to add saves.
It would be nice if we followed the story, but giving the main character opportunities to take part in plays frequently, considering that midfielders are the one’s who spend more time with the ball on their feet, this would give our main character the chance to establish himself as the beating heart of the team, taking on the role of playmaker, dictating the tempo and fluidity of the match.
Of course this would demand we engage in team practice or personal training to gain xp points to increase stats. One stat i would strongly recommend adding is “Spacial awareness” or you could just call it Vision, a skill every midfielder, even forwards and defenders must have in order to avoid press from opponents and build up attacks.
I would sugest the games be stat based with a dice system implemented, for you to understand what i mean, go read “Breach: The Archangel job”, in the game your vhoices have consequences acording to your stat point but it doesn’t stop the story from moving forward.
Let’s use two examples, making a through ball pass would require good vision and passing skills with some luck factor involved (Dice roll + Vision + Passing), another example with a long shot attempt at goal would be as follows (Dice roll + Shooting + Strength). It makes us as players to be critical while picking out the best options and choices in order to get the vest outcome.
Also making the team our main character is part of an underdog in most scenarios is a nice progression of the plot.
Keeping the reader on edge with results such as 3-2 or 4-3, making most matches in competitive level a tight one, with ocasional friendly matches in which you winning or losing depends on how well developed your skill is, in which you also gain experience points to spend on stats.
I sugest the main characters role to be playmaker, the playstyle depends on each readers choice and the skills they choose to develope with xps acquired in friendlies, practice and oficial games. The player could be a trickster relying on dribbling skills to make plays (ex: Ronaldinho), a pure passing playmaker that uses passing skills and vision to dictate the game(Luka Modric, Toni Kroos) or he could be a scorer turnig into an aditional scoring option for the team (Jude Bellingham, Pele) or even better if we as the reader were strategic with how we distribute xp points the mc could both score and assist (Lionel Messi, Kaká and Zinedine Zidane), we could even develop the playstyle into an agressive midfielder who’s not afraid to get dirty and do the dirty job relying on strength, stamina and tackling skills (Edgar Davids, Rajan Naigolan). These are some options of playstyles perfomed by legendary midfielders.
In summary the playstyles I’ve mentioned are trickster, passer, scorer, N°10 and anchor/tank respectively. Considering the prologue as the phase where we establish our initial playstyle, the future events would be to further develop the stats of the playstyle or work on weaknesses.
Of course as the best or future best player in the team the mc could wear the number 10 shirt regardless of their playstyles once they start playing for Beckhamshire FC.
I would love this game system to be applied to the story and as we play more matches the tougher the opponents. If the author wants to make it more realistic, they could also set up a scenario where our mc has to compete for a spot in starting lineup, depending on how well the mc does in practice within the first two weeks.
Practice could be scheduled with drills to gain xp to use and by the end of each week there would be a practice match with real match scenarios to test how well the player has improved and to compete for a spot in the srarting lineup, after the mc has oficially gained a spot in the starting lineup, practice schedules are automatic and xp points are presented by the end of each week so the reader can spend on stats they deem necessary for the playstyle of their choosing.
it is tho? everyone knows what soccer is but not everyone knows what football is some will think of american football when you say football and some will think of soccer football so yes soccer is the universal word
I mean, they’re right. American football is starting to become popular in Europe to the point that NFL is starting to add more international games every year so I wouldn’t be surprised if soccer becomes more used as a term in Europe in the future
Americans are delusional Eggball will never reach the same popularity as football
Yeah that “Football” is boring as hell, can’t wait to boss the midfield in this game like Scholes
Look, why don’t we just ask the author to put up a [Football/Soccer] Glory and if he’ll do it have an option to call it soccer or football depending on where you’re from then great. If not, at least put up a disclaimer that soccer means football to the rest of the world.
Also, American football is far superior to football. And here’s my picture to prove it.
In America lmfao that ain’t nothing compared to the World Cup viewers and all
Great start dude! That first match was HYYYPE
Everyone keeps missing the point. The game is totally fine to call Football Hero if it’s set somewhere that soccer is called football. It isn’t. So referring to this game as anything other than soccer when it is set in America is instantly going to take a lot of readers out of the story. It’s like hitting a sour note two seconds into a piano performance, jangling and dissonant. Ideally either the name should change or the setting should. Obviously the author has the right to do neither, but on his head be it when the complaints roll in at launch. You don’t want to go out of your way to cheese off readers. A lot of them get there even without your help.
No it isn’t.
I am all for calling it Football even though it’s set in America. But I demand (/s) that characters in the game constantly have to inform their countrymen that they’re talking about soccer when they refer to it as such because almost nobody in the United States calls it football.
It would be like calling it soccer in the UK, except there they would still know what you were talking about.
Is there a reason it needs to be set in the US? I ask not just because of the football/soccer question (where soccer is absolutely not the universal term, just a term used for clarity in countries with multiple games called “football”) but because the game’s full of people talking like Brits – bloke, mum, rubbish, brilliant, knowing/caring about Liverpool and AC Milan – and nobody sounds particularly American. Just about the only thing that places it in the US is the reference to the NCAA. Change that to a UK equivalent and you wouldn’t need to change anything else.
Not familiar with that one, the derisive term over here for pro soccer/football is millionaire ball…but since it is a super gay unfriendly sport my internal name for it is gaybash ball or if taking a look at the other activities connected to it particularly through its governing mafia-esque organisation FIFA corruptionball would also be apt, imho
Fraud. It’s what they’re best at after all.
Well it’s not governed by FIFA, so at least it has that going for it.
Yeah, that would seem apt. I do think maybe the author wanted the kind of structure only US college sports can provide which is imho, unique in the world and a somewhat more protective environment to play high level pro sports in than would otherwise be available.
Over here, and I assume in the UK too, if you’re discovered to be super talented at a lucrative pro sport like soccer/fútbol/football…whatever you essentially go into a parallel world from at least your early teens and your education will often be limited to the strictly required highschool levels of your main EU country of residence. If you want a further education you either need to do it alongside pro sports (more common if your particular sport has an off-season) or do it after your pro sports career is finished one way or another whether due to injury or age.
Consequently for storytelling the people such athletes most interact with are not fun fellow college students but teammates, coaches, agents and other professionals, family and a tutor or two while still a teen. You can absolutely write a game about that but it would be a whole different dynamic to being a US college athlete.
In addition pro soccer is of course particularly brutal for gay kids and you’re often strongly pressured to conform and get an expensive footballer’s wife and a couple of kids as a lot of soccer coaches over here believe (providing for) a family of their own helps keep their young male players “grounded” no matter what they might want themselves. And that is not even going into the difficulties openly gay players would face from teammates, sponsors and of course FIFA itself.