Progress on my WIPs has stalled lately due to too much work in my daytime job. However, I’m still churning different ideas in my head for future WIPs (that I would optimistically not start until 2018 anyway).
I have been given much thought to trying to churn out a game that could be like some of the old gamebooks of the past (such as deathtrap dungeon, for example). Obviously, for that you’d need a simple yet powerful combat system, that was not repetitive enough for players to get bored, yet that could be copy-pasted all over the game with minor modifications. Any thoughts on how this could be done, and what the code would look like?
NOTE: I KNOW that this is not what most HG/CoGs are like, that most games on this site are about narrative (and I have made the same comments to other people myself, etc). Just, I’d somehow like to eventually try to write such a game as a tribute to the gamebooks of the past (attempting to re-read them nowadays clearly shows that most (all?) of them are inferior to some of the better CoG/HGs, but nevertheless many of us grew up on them and they have a place in our hearts). Obviously they might not be for everybody, but for those who might enjoy such a thing