Amitabhilia, the world of infinite light. The kingdom of Lebenswasserheim is recovering from an insurrection instigated by the now-defunct Weiliwubisky clan, and the restoration of peace and order means people are now free to achieve their own dreams once again.
Falrika Marmont is just one of these people, and she has her own simple dream: To become an alchemist. Through a series of events expected and unexpected, and with the help of people who will guide her along the way, her journey will be one that is out of the ordinary.
Falrika the Alchemist is a feel-good 173,000-word interactive novel by Benedict Villariaza. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
A light-hearted, slice-of-life, narrative-driven adventure where you play as a cute female alchemist owning her own atelier.
An episodic story format, where each chapter is mostly self-contained.
You can pat cats and dogs! (There will even be an achievement for petting all of them!)
Four romantic options (2 female, 1 male, 1 nonbinary), all with their own endings.
A comprehensive codex that tells everything you need to know about the world of Amitabhilia.
Benedict developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own
This game may not be everyone’s cup of tea, but it features more pettable animals than any other ChoiceScript game I’ve seen, and one is a pug puppy, so I’m happy to add it to my collection.
My decision to include a pug puppy was inspired by the Disney Junior show Puppy Dog Pals. Yes, my niece once watched that channel prior to it being yanked off my local satellite TV provider.
Is it just me, or are there no spaces between paragraphs? It makes it hard to read.
Edit: actually, it seems a lot of sentences begin on a new line for no reason. Is this formatting intentional, or am I getting some kind of bizarro error?
I suspect the writer was trying to deliver the story in a visual novel format.
You might notice that the foreword and prologue use regular paragraphs with regular spacings, but the game switches to the line-by-line format when the story begins. Similar to how a visual novel or RPGmaker game delivers exposition and dialogue, one line at a time.