*label no_provisions
"Empty already, they were tastier than I thought they would be"
*set provisions false
*return
I have a history of falling out of choice errors, last week it was because I hadn’t used *else
I was careful to do that this time so I don’t know why it is happening
Many thanks!
I added the *else , *goto HMS_Wayfarer when I was panicking
Here is the code I have now and it seems to work and pass randomtest:
You shake hands again and a carriage arives.
*choice
*if (provisions = true) #Eat Provisions
*if (provisions_number > 0)
*gosub_scene eatprovisions
*goto HMS_Wayfarer
*else
*gosub_scene noprovisions
*goto HMS_Wayfarer
*if (provisions = true) #Don't eat provisions
*goto HMS_Wayfarer
*if (provisions = false) #To the Wayfarer!
*goto HMS_Wayfarer
*label HMS_Wayfarer
*page_break HMS Wayfarer
*goto_scene boat
Thanks so much for your help, again
I spent a lot of the day today on this, originally I didn’t have a gosub_scene for provisions, I had it all in the scene itself
I then tried to create new labels for every time an eat provisions choice came up (5 times in the scene) and this didn’t work at all, also I was also confused as to why the characters stamina get going up anyway until I realised the system was just following the code to add stamina!
After hours of work I have pretty much just coded 2 gosub scenes of a few lines - terrible!
However, on the bright side, eating provisions is really just the last piece of new coding needed. From now on I should be able to cut and paste everything from elsewhere
Thank you for all your help again, time for me to save the work and have a break!
If a player with provisions sees your choice options, it wouldn’t be obvious to them that a choice to not eat provisions would lead them to HMS Wayfarer. Unlike a player without provisions, “To the Wayfarer!” is the only option for them.
Yes, this is the problem I am having with the whole Eat Provisions thing
After the fight the story here moves on and no actual choice is required. However, because there is a need to potentially eat provisions and increase stamina I have had to add a choice to do this
The kind of game I am used to is all paper and pencil, so all you would do in the old days is just add it to a piece of paper!
I totally see what you are saying and will change the text - appreciated, cheers
You shake hands again and a carriage arives.
*if (provisions = false)
*goto HMS_Wayfarer
*else
*choice
#Eat Provisions before boarding
*if (provisions_number > 0)
*gosub_scene eatprovisions
*goto HMS_Wayfarer
*else
*gosub_scene noprovisions
*goto HMS_Wayfarer
#Don't eat provisions - time to board the Wayfarer!
Some text, so the button from that *page_break is not the only thing you see on the page in-game.
*goto HMS_Wayfarer
*label HMS_Wayfarer
*page_break HMS Wayfarer
*goto_scene boat
Indents may be slightly off because editing them in comments gives strange results, but I think you can get the general idea.