One of the final content updates is finally here. Sorry it took so long, but I started a vegetable garden this year, and life’s been a bit of a quirky mess because of that.
The update includes the second half of Chapter 4, which is about 36.000 new words.
It brings more content based on your background, some things with your friends, as well as a variety of options to finish the game early. You also get to decide whether you want to remain and continue or retreat. In Chapter 5, there will be only two endings that won’t be utterly horrible, and one of them is specific to the Egyptologist background.
To be safe, I’d recommend a fresh save, as I had to mess around with some variables.
I have already written about 26,500 words for Chapter 5, and the remaining portion is the connection between the end of Chapter 4 and the endings I wrote a while back. It shouldn’t take too long, perhaps a week of writing. Once those are done, I’ll return with another update.
After that, I’ll need to write a few post-ending scenes (for non-bad endings), and that will close the project. Then, another round of edits and submission to Hosted Games.
And about the future:
I’m already planning my next project—a high fantasy set in a fictional archipelago-based world with a tech level similar to the real world classical era. It’ll draw on ideas from Elder Crystals and Chronicles of Sekherion, but I’ve also taken the time to reimagine what fantasy means to me. It’ll still feel like proper fantasy, but there will be less genre expectation and more personal vision.
Anyway! That’s for later.
PROGRESS UPDATE | July 29, 2025
I’ve just finished drafting Chapter 5, and I’m almost ready to add it to the demo. The chapter is about 32.5k words long and concludes all the storylines in the game. I also took some time today and added achievements across the game; they’ll appear in the update.
All that’s left now is for me to write the epilogue scenes for 6 out of 16 possible endings. The other 10 won’t get epilogues because… well, they’re bad endings to the point where there would be no one to focus the narration on. I promise it will make sense if you reach one of them.
I can hardly believe it myself, but I’m here with the final content update for Eldritch Tales. It took me over a year, but the game is finally done. And I have to confess…I’m pretty glad that it is so. I think I’ll need a break from writing horror for a good while…
This update includes Chapter 5 and the epilogues–overall, about 38.000 new words.
All the endings are already in the game, and the story–as far as I can tell–is done. Now, I just need to do another round of edits, update the in-game codex, hopefully gather some feedback from you, guys, and then submit the game to Hosted Games.
This update also added achievements across the game. All unique endings lead to one, and there are also some non-ending-related ones in earlier chapters.
Important: A fresh save is likely necessary.
As for what happens next, I would be super grateful if some of you could test the game when you have the time and come back to me. I’ve run all the tests and edited most things multiple times already, but I obviously can’t catch everything.
And once this is done, I’ll do one final edit and submit the game to Hosted Games.
(And then, off to the next project I go. But that’s for later! )
Probably a bug (heh): I got the ending where I became a spider, but in the epilogue I was in my apartment and everything was fine. That… didn’t look right.
I submitted Eldritch Tales: Inheritance to Hosted Games on September 2, 2025. There’s been no response yet, but I thought I might keep you guys up to date regardless. Thank you all for engaging with the beta, and please, keep your fingers crossed if you can!
Edit: Actually, the game has been accepted, and I’m just dumb.