I have shot myself in the foot so many times trying to turn Word documents into text files. I end up with a hundred and one bugs a scene because it looks like there’s a carriage return but according to the code there isn’t.
Editing a story or game is a huge endeavor. I think it’s worth at least $1000 to professionally edit a full length game of 3.5 mb or so. Which means, with the profit that most people expect from their ChoiceScript games, it’s a huge chunk of your theoretical budget. A well-edited game will definitely get you better reviews and more sales. But if you can possibly do that by studying grammar and devoting the time yourself, or getting a partner who is skilled with the mechanics of the language, that might be a better solution.
I have done professional editing before, and the budget of your average independent publishing house is far more than what the average ChoiceScript programmer can afford. This is why I am offering my services for proofreading at a price, but only offering to edit/play-test for free for games I want to donate my time to.
Proofreading is a specialized skill. You can be fantastic at writing, use spellcheck, and still miss all kinds of small mistakes. I’m still figuring out my pricing, but I think I’ll offer an option to proofread at a certain rate per 100 KB, or one to clean up after someone has extensively edited at around 5 cents a mistake. For me, the effort vs. time works out fine because I’m a speed-reader with a preternatural sense for errors.
I have helped @HornHeadFan with Community College Hero (finding far more typos and text errors than any other tester), and will be hanging out my shingle as a freelance proofreader after I finish going over Trial of the Demon Hunter for @Samuel_H_Young. I like to go into any new endeavor with a couple of solid references, but had other things came up before I could devote time to finishing TotDH pro bono.