Alright, the western cliffs are developing smoothly. Every room has been programmed, but the quests haven’t.
What’s here now:
Potions! You can carry three. They fully heal you.
Leveling up fully heals you.
Divine shield has been nerfed. It no longer raises armor, it now only increases your % chance of blocking.
New map concepts.
Shorcuts! You can open up shortcuts to make traversing the area faster.
One way directions. Some rooms allow you to travel in a direction you can’t come back from. For example, you could travel North, but after doing so wouldn’t be able to travel South. You’ll always be warned ahead of time if you can’t get back.
New enemies!
Massive Worm. A low health, high damage enemy. It’s also the most common encounter on the map.
White thing. Very rare, and very tough. It has a massive health pool, and inflicts decent damage. Gives a whopping 50xp upon death, but its encounter rate is only 5%. It’ll probably tie into the plot somehow.
Things I need to work on:
The main quest, obviously.
Bounty missions! The rooms containing these bounty missions are already in place, but there’s no special enemy to fight.
I need to add a ton of flavor rooms. This map is not easy to navigate currently. At all. I got lost, and I designed this map, and had a map to look at while testing it.
The first link at the top still works. The debug menu has had a new shortcut added to it, allowing you to skip to the western cliffs mission. Any feedback you have is appreciated, thanks for taking a look! 