Doggone Days

I thought you said the language was complicated enough as it is.

Surely “Sarcoplasm drips from your fingers…” would just confuse people and conjure up completely different imagery. Most people call it blood, they like their steaks ‘bloody’ not with red myoglobin and water. And when I open packets of steaks sometimes there is meat-juice in the packets.

Red water… Salad Fingers!

i am guessing anger also causes you to turn?

I’m really looking forward to this game.

Are you planning to do pictures of all the characters or just of Sam? I love how the male and female versions look similarly scruffy.

Do we have a set backstory or is that something we’ll be able to make choices about?

Is silver going to be a problem? Wolfsbane?

@FairyGodfeather All of the characters will eventually get their own concept art, as well as some minor characters!

You can choose out of four backstories, and then later choose specifics of those as it comes up in the game. The idea is, since as the main character you’ve lived in Wrenbrook all your life, is to have an already established reputation with the townsfolk, so it changes how they treat and react and whether or not they’re going to be forgiving to your less than angel actions(if you choose that).

Yes! Silver is, as well as wolfsbane. I’m sticking to classics. :slight_smile:

Which classic for shifting? At-will or moon-slave?

As I’ve mentioned in the description, it is full-moon. But there are certain circumstances that can come up that lead to shifting that is not under duress of the moon.

No. :slight_smile: I’ve chosen not to play up the anger bit, instead it’s based around something else, which I may write up a blurb for to show more information.

What is it based on? I want to know! I do like that twist from the usual.

It’s based on a number of things, actually! There are different ways to transform outside of the moon.

The easiest way, though very pricey, is to raise a certain stat - one that I will talk about.

There is no morality scale in Doggone Days. There is a reason why; it is to symbolize the players difference from humanity. They are a werewolf, and thus not beholden to the same moral trappings of a regular human soul(if they even still have one). Actions that could be seen as bad moral choices are not tracked by a stat, rather, they have consequences with Wrenbrook’s townfolk, law enforcement, and Sam.

The stat, The Wolf, is a percentage. It tracks how much of your human mind is controlled by the instincts of a werewolf. It’s not a game of tug-of-war, but an inevitable decline. Meaning, you can’t lower it. It affects how you see the world; if people are still people, or just pounds of flesh, if eye contact is polite or seen as threatening. You lose your reasoning mind. But having The Wolf at full does not mean the end of the game. You don’t get a game over. It continues, it’s just harder to adapt and live as a human being.

As The Wolf stat increases, those who want to use their shape-shifting prowess can - to an extent. Only small partial transformations, such as calling forth claws, teeth, strength speed, and the myriad of senses, but not all at once. It’s very taxing, and it adds to The Wolf stat as the price. Though, it may not be much of a price depending on how you want to play the game.

Now, full transformations outside of the full-moon is limited to the form of a regular wolf. And there are rituals you have to perform, or items you must have to shape-shift. Such as a belt from the skin of a wolf, or a wolf pelt for example. These transformations differ from the Full-moon ones as they are voluntary. Your mind is not subjected fully to the intensity of werewolf instincts, rather you keep much of your intelligence but do not have the same supernatural abilities. And there is always the chance of becoming stuck as a wolf, as it is not as ‘natural’ to you, and if you wear the wolf pelt and someone takes your clothing(you need that to change back), you better hope you can find them.

So there will consequences for deshifting, as well; like arrest for indecent exposure.

@ADNox, only if one is silly enough to deshift in a public place. :stuck_out_tongue:

If the Incredible Hulk can shapeshift and take his underwear with him, why can’t I? Okay it may be uncomfortable. It may end up being a scene like when I tried to put underwear (or any sort of clothes) on the poor labrador I had as a kid, but still isn’t it the thought that counts?

@FairyGodfeather, haha! That makes me want to write in an option to keep your clothing on while shifting, to explore what would happen if you did, or if the character is role-played as self-conscious.

Well whenever I put socks on my dog’s feet he would somehow completely lose the ability to walk! Putting anything over his head… well that was funny too. As was trying to watch him struggle out of the t-shirt. And pants… pants are worse (underwear to Americans I guess) because where does the tail go! I think if you changed while wearing clothes if you’re lucky the change will shred everything. If you’re unlucky you’ll end up tangled in things with blood cut off to some limbs as your clothes are suddenly too tight and desperately trying to shred everything and escape from the confines of clothes.

It’d be all SNARL GRRR RIP!!! GRRRR!!!

Normal self would be self-conscious but wolf-self would be NO CLOTHES NO!!! GRRR!!! I want to rampage naked! Naked I say! The way nature intended!

Hahahaa. That would definitely be the case when the moon is full! Other way of shape-shifting have you changing form into a normal wolf, so the clothing would be far less dramatic, but I would recommend taking off any shirts. Those would be awkward and difficult to get out of when all paws!

or just where one of those dog shirts on the full moon

An exhibitionist werewolf. Sounds funny enough, right?

when is the demo for this coming out.

The demo has been put on hold for now. I’m slowly progressing in writing, but I’m finding that it requires more skill than I have currently, so it is a huge learning process.