Previous thread: http://www.choiceofgames.com/forum/discussion/2274/werewolf-the-cursed#Item_46
What does it mean to be a monster? A beast stirs beneath your skin, and closes its claws around your soul - if you still have one. Day bleeds into night, and you feel the pull as the full-moon rises. You can’t run.
But, what can you do?
The choice falls on your shoulders.
Doggone Days is a horror/supernatural game and story that explores the themes of being a monster, both dark and beautiful. The hows, the whys, and for how long a body and mind can take it before humanity slips away completely, and what you do when it does.
You take the role of a person drawn into the curse of the werewolf through an accident, myth coming true, or selling your soul to the devil. You are armed with your skills, and your best friend Sam in a little town called Wrenbrook off the west coast of Canada.
The game is broken up into three parts, with three(The beginning, middle, and end)different branching stories connected to the origins of the curse, intertwined with the main plot. How you interact with the world around you is important, as is the relationships you will or will not form with your hometown residents. They could be your undoing just as well as an asset.
You have thirty days to find a cure before your first full-moon. If you even want to. After that, the story’s just beginning.
Writing Snippet:
You bite down. The cold press of the raw meat hits the top of your mouth, slides around your tongue, and trembles all your taste. Fingers sticky with juices, your nails dig into the underside and top of the steak. You chew. A vein wraps between your teeth, pushing against your gums, it doesn’t stop you. The kitchen fridge has become your hunting ground, its cool breath rasping on skin as its maw is opened wide. The light flickers, and you swallow down the prey of your pursuit.
It does nothing to satisfy the beast cloying through you.
Blood drips down between your fingers unfettered. It was a soft sound, but you can hear it with your senses blazing like torrid fire. It sends shivers down your spine. The pastoral theme of the linoleum tiles is marred by the red, like a great battle waged in their presence. Only, that it was you bringing the storm. And like all things in nature, you couldn’t help it. That night, with the stars full to bursting, the ghastly cravings itched at your teeth. The thick taste of iron was in your mouth, and you take another bite.
Werewolf.
Your heart thrums to the beat of a different creature.
How did this happen?
Artwork & Character information
Concept art of your best friend in Doggone Days! As illustrated in the art, their gender can be chosen.
Sam’s most noteworthy trait is that they’re big-hearted, and immensely forgiving of the stupid things the protagonist can get up to. Reliable, but a bit of an air-head, and has a habit of using outdated slang(Sweet, bodalicious anyone?)When the whole world is against you, Sam will still be at your side, and would literally go to hell and back for you. Unfortunately, it is also their tragic flaw, and their own morality will rely on how you handle or don’t handle situations.
I will answer questions, bump this thread with new information and artwork, and will be releasing a demo for feedback in the future!