Disliked Elements, Mechanics, and Tropes

Hard agree – mostly because I just don’t see the point of this? From a coding perspective, it is incredibly easy to have nicely selectable options for setting this, or at least no more difficult than making hard-coded sets. If you’re implementing gender variations, I think the “select at beginning/select as you meet/randomize” suite of options is best.

I also find it very unbalanced in an uncomfortable way. Like, if this were a book/tv show/movie, I would spot the questionable gender dynamics of an all-x team or a harem/reverse-harem team a mile away, but in IF it’s fine because they’re all romantically available? I guess? It’s fine if that’s what you want, but it’s really not my cup of tea and I don’t want to compromise mine/my character’s gender or sexuality to avoid it - just give me the immersion breaking option. (I bring up gender, because some games peg those hard-coded RO genders to gender…for some reason.)

Addition: also, frankly, I think this approach re: sexuality misses out on more nuanced gender dynamics between characters and platonic relationships that could be really interesting to explore. Like how can the relationship between a male gay MC and a female “RO” be different if you two are close, best friends, super important to each other, but not romantically attracted but everyone expects you to be? Or one-sided attraction? Or weighing a romantic relationship vs. a platonic one, because in IF let’s be honest there’s an unchallenged relationship hierarchy. Obviously these won’t fit most stories and aren’t everyone’s choice, but I think stories with these aspects are worth telling and developing, and we can’t get there by pegging RO gender and MC sexuality as packages.

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Just make every ro’s gender random each playthrough. And then cite realism or something.

Something that’s been bothering me more and more, but… when every RO is squeaky clean and perfect and nice.

Heart’s Choice has this especially bad; it doesn’t matter if the RO in question is a noble, a criminal, a merchant, a peasant, a member of the royal family, or anything in-between, they’ll always be kind (either openly or deep down), they’ll always have progressive views, they’ll always reject social practices and norms that are or can be seen as cruel, even if those are the norm in their society.

Logically, I know why those ROs are written that way. Nobody wants to romance a racist, or sexist, or classist, or bigot after all, especially not in a community like CoG, which hosts a lot of LGBTQ+ and BIPOC people, along with people from other minorities.

But idk, to me having a cast of characters that are all progressive and kind and perfect just makes them feel bland. In a narrative, kidness stands out the most when it’s contrasted by cruelty or other unpleasant stuff, so having all characters be “kind” doesn’t highlight their qualities compared to other characters, it just makes them feel same-y. And I find that there’s a lot more value in a person learning about the error of their ways through character development, rather than being a static “perfect” figure from the get-go.

I’m also just a lot more fascinated with character flaws than character qualities in fiction, because what makes a person unique aren’t just their good points, but their bad points too. To me, a character that can be disliked will always stand out more and be a lot more interesting than a character that can do no wrong for anyone. And especially in Heart’s Choice, the downside of having all ROs be kind and perfect is that it unintentionally makes them feel more like props for romance than actual people, and thus ironically makes me less interested in them as a result.

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I don’t think you’ve been to the CoG subreddit. Either of them. There is definitely market for mean, bigoted, toxic and generally “Red Flag” love interests. It’s just that games from the Choice of Games and Heart’s Choice brand tend to play everything safe on every level. Hosted games and WIPs can get away with having prejudiced ROs, though it’s easier when that bigotry is of fantastic variety (e.g. Carrie from Blood Moon) rather than something relevant to the real world.

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I have a theory on why Choicescript Games and Hearts Choice tend to be safer. I could be waaaay off but its my little conspiracy theory.

On the “Looking for Writers” page for Choice of Games, it mentions that “If we’ve rejected your application to our Choice of Games label, feel free to apply again after 12 months.” which probably leads to potential writers leaning towards the safer side; why risk your one chance per year on something less likely to pass the approval? Especially when the standards (in terms of what content you’re allowed to include) appear to be much higher for the main label since they have a brand image to maintain.

I don’t think its intentional, but a lot of the games feel very “safe” in terms of both content and mechanically.

Its fine because its created a niche for each of the labels, and Choice of Games is something safe and predictable. Like, 99% of the games on Choice of Games, I wouldn’t mind giving to teens/tweens, but it does mean that generally if you’re looking for something outside of more “normal” relationship content, you probably won’t find it in Choice of Games

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I think I need to add that there are still rules to Hostedgames and there have been games that have been changed or rejected for having too much problematic content or problematic content of a certain type

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Please don’t make those sorts of assumptions about me. I understand why you did, but I’d rather you avoid it, especially since I myself am one of those people that like toxic or red flag ROs, so I am well-aware that the market exists.

But there is also a difference between liking red flag ROs and having an RO with discriminatory ideologies that hit a bit too close to home. While they’re both at their core fictional characters, and while both of them can be triggering depending on how they’re written or presented, one of them definitely comes off as more palatable than the other.

To rephrase what I said: I understand why CoG as a brand would rather play it safe in that way, but I wish it didn’t lead to characters being so same-y and bland so often.

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I feel like there are three strands to it: romanceable characters being bigoted in ways that affect people in the real world, romanceable characters being flawed in other ways, or romanceable characters being rivals or hostile to the PC.

I’d expect something like a romanceable character being unrepentantly homophobic or like, constantly doing terrible things* to be questioned by the editors to see how the writer was planning to handle it in-game. I did a summary of the house style over here - it’s fine to depict bigotry if it’s done thoughtfully, it’s just that the narrative shouldn’t support/glorify it.

I can’t speak to depicting real-world bigotry in detail as it’s not something I tend to write about much, but in my experience, perfect/kind love interests absolutely aren’t something enforced by CoG/HC at the application stage - or ever! If all the romanceable characters were set up to hate the PC, I could see that raising questions about the risk of it being one-note, but CoG have always been perfectly happy with accepting pitches from me with flawed romanceable NPCs, or romanceable NPCs who are hostile to the PC. I’ve never had them give me feedback suggesting that characters should be nicer or less flawed, or that I shouldn’t lean into the characters’ imperfect or unkind aspects.

I do agree there’s a risk of romanceable characters becoming flatter if the writer is prioritising them being likeable/relatable/universally appealing though. I see this in other media too, but games (and dating sims in particular) can be especially tricky for this because of ending up focusing on perceived player wish-fulfilment to the detriment of rounded-out characters.

I haven’t experienced that with the CoG and HC games I’ve completed, though - perhaps I’m playing the wrong (or right) ones. Or I end up not playing until the end if the characters haven’t gripped me.

*although I will say: CoG never asked me to tone down Mayor Ferro from Blood Money, who’s a nasty piece of work who does various horrible things in the game, nor to dial back anything about some of the bad things some of the Noblesse Oblige or Honor Bound characters have done or do onscreen.

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Javi shows up
“Let’s fight!”
Me: Dafuq? O_o

Still doesn’t beat CdlC’s Blaise:
“I’m gonna get you expelled, you fuck!”
Me: Do I even KNOW you, lady?

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There’s something in Hawkins that has altered my brain chemistry and made me search like a hound for anything like it. Dusk was… similar, Wakefield and JJ too, but man, mecha just adds a new layer of wonder. Like, yeah, he might be a battle-hungry bastard, but at least he does that in a cool robot.

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It’s still in its infancy, but Diana aka Guinevere over a Knights of Venus is very definitely giving me Hawkins vibes (but she’s female, don’t know if you’re interested):

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I understand why now. Hawkins was the best done rival romance I’ve ever seen. The fact that you can get a happy ending with them is the icing on the cake, too.

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How about multiple happy endings? I like Seven-Year War on most of my Hawkinsmancers, but Captain has the most sugoi flavour text imaginable.

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I really should check out the other endings. I’ve played twice now and always get the Damocles ending. I love my MC running it with Hawkins, and that ending thing with him saying to come back to him was just perfect. :heart:

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Funnily enough, Diana was the one I was interested in. I don’t mind romancing women - but man, I sure hope a person based enough to name their mech Koschei isn’t actually dead.

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Captain has the most adorable gestures, even if I like Seven-Year War’s Warrior conversation more. He stands by your side near light jump, treats you very gently and attentively, and in general makes my heart really mushy.

Also, thus alternative romance path start is my fucking jam. I pick it nearly all the time.

“Is battle all you live for?”

Hawkins nods immediately. “Yes. To live one’s life for battle, is there any worthy alternative?”

“Yes, you could live your life for me.”

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Aaaaaaaa people are talking about my game! I’ve made it :face_holding_back_tears:

I’d hold back on getting too attached to Diana as a Hawkins type. There’s definitely similarities but she’s… well, her arc goes differently, is all I’ll say.

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Well, whenever I write ROs, or even every major named character ever, I have to write them as humanly as possible, flaws included. One can be boisterous, another can be clumsy, but that’s part and parcel of their personalities.

That was one of my shortcomings when I wrote Falrika the Alchemist. Sure, the villains are mostly remnants of the tyrannical Weiliwubisky clan, who have bases in real-life bigots, but Kate told me I went too far in making those villains despicable and unredeemable.

MOAR MECHA!!!

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The day we get another mecha game will be the day I die happily

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