Things I dislike
Choice ot games feel like status raising most the time but that’s fine but I don’t like it when the game suddenly force you to use to status that you didn’t raise(I am looking at you lost heir 3) in order to not get bad ending or gain forced transformation. I am talking about Lost heir 3 in general cause despite having many classes, some class are just not as useful as the rest.
Things I hate.
First of all I would say the choices in Samurai of Hyuuga. Why? Well my answer would be there’s attunement systems that raised based on whether our choice reflect or personality that we chosen before so if chosen right, we get attunement increase, if chosen wrong our attunement decrease.
Well the attunement part is annoying but bearable. But the most annoying thing in Samurai of Hyuuga is the choices given are vague in what status it represents most of the time. So it kinda annoying when you pick it and your attunement end up decreasing because the choice you pick is different from what you think it represents.
I wonder if you actually get what I am saying but to put it simply, you want to be charming but the choice you take is opposite of charming because the wording is vague. I replayed that game many times cause I hate it when I get “attunement decrease” and that game is frickin long so I really suffer mentally playing it cause i always replay replay replay and replay. And now I had enough. Will wait for next book before doing my infinite replay works noble phantasm.
Second thing I hate is romance is sometimes just a piece of fanservice line that never matter to the plot. You romance them but they never help you or be there when you are in trouble. They just convenient fanservice that aren’t matter to the story. While I understand not all story are driven by romance, it just that the romance in become superficial when the romance if just fanservice. You get one line of I love you then they dissappear and only present during epilogue.
Conclusion.
I dislike game forcing you to raise certain status in order to survive something unavoidable in the game.
I hated vague wording in choices.
I hated romance being a fan service only most of the time cause I play CoG for romance and it made the romance superficial.


