If the emperor wills it, I shall obey!
Oh yeah, how could I skip my all-times favourite. Vampire: The Masquerade story is not that great but the characters and the intrigue (and voiceacting) are all unforgettable. The protagonist is a blank slate but the game still feels personal (you really are tired at the end, at least I was done with these bloodsuckers).
Another good example of a game with good story and a blank slate is Morrowind - though their approach to storytelling is kinda Dark Soul-ish? You have to read the books, get immersed in the lore for it to be good.
I think one needs to strike a right balance between the big picture and the details. This unfortunately is not easy to do.
There are various goals one wants to achieve: the first one is to let others see the world from the PCâs perspective, to put themselves in their shoes, and ask, âWhat would I have done if I was ___?â
In short, it all depends on what story you are telling. The above will give you a rough idea of how much background one needs to give and how preset the PC needs to be.
Larian also gave you a choice to play either as one of the companion or create your own protagonist in BG3, AFAIK.
They could just stick with one path instead of doing that, to lessen the work, but they didnât which I deeply love and respect Larian for that.
As much as I love SMT, iâd still prefer playing Divinity/Pathfinder/Baldurâs gate.
Part of the reason i wasnât so hyped when Soul Hackers 2 was released, and I played BG3 early acces for the hundred times instead hahaha.
Actually Iâve been annoyed about not being able to name my FF characters since FFX.
The answer lies in character creation. Whether in tabletop or video games, itâs a favorite part for RPG players and the less of it they have, the more it is likely to chafe their sensibilities.
Leaving a bad review is poor form, though. However, thatâs unfortunately par the course. That speaks to a kind of community monoculture (or vocal subculture) that uses reviews and feedback to enforce their thoughts on what should be, which others above have alluded to.
All of it adds up to a simple truth: the developer should make the game they want to make and concentrate on making the best version of that they can, not accommodating the crowd. The CS community may be small relatively, but itâs diverse enough to support different points of focus and interest.
A good example of this is Samurai of Hyuga. If you went by here or Reddit, youâd think it was the worst game of all-time. Whatever your opinion of it, the series sells and reviews well, and Iâve argued before itâs because the developer hews to his vision and the games donât slot in as easily to the average CS game. It does things most other ChoiceScript games donât, and people have responded to that (negatively, too, per above). That doesnât mean we need SoH clones. It does mean that people should make the game they want, and be ok with either finding their audience or not.
This is what I fear the most, if not a little, given that my current WIP has a gender-locked female MC. But I did give her a strong, well-defined personality, and the storyâs tone is also set. Yes, there will be players who will be disappointed by my design choices, but the initial receptions are positive (âWow! The MC and the story are cute!â), and I hope that translates to good sales once itâs formally released on the usual CoG/HG/HC channels.
omg this and
THIS! you nailed it, omfg, this is exactly what bothers me about a set protagonist. Not just that it doesnât interest me but because they often are the protagonists in games that do not feel like interactive fiction. And because it doesnât feel like IF, it frequently feels like an at least partly deceptive attempt on the authorâs apart to MAKE ME read their kinetic novel. Like itâs a book with just enough dressing to make it technically an interactive fiction, which means itâs just enough dressing to make it worth pretending you wanted to write a game. Ofc Iâm not saying thatâs what it actually is every time, but wow I finally have some words to describe this.
This niche is always hungry for new demos and complete games which makes that an easy decision to make, but thatâs also what feels gross about it? It feels like, to me anyway, a sense of writerâs entitlement to a specific content-starved niche crowd/audience for the sake of their own self-promotion and/or ego boost. Which is not something anyone has the right to to tell someone not to do so
And regarding your last paragraph, I donât think I could have said it better. Totally agree. Since writing my first reply in this thread, Iâve actually fallen in love with the Bastard of Camelot demo despite it technically having a set MC. The writing and all other aspects of MC customization have me a big fan of a concept I have been thoroughly disinterested in before. The same applies to Fields of Asphodel. I almost feel like both demos deserve extra points for me because Iâm also largely disinterested in retellings of myths and legends.
The Broken Fable WIP also technically has âset main charactersâ (you played as either Zeus, Arthur, Janus, Ishtar, etc), but they still have great variability of costumization as well.
The author still grant you the ability to pick the Fableâs personality, motivation and their appearance or even Alias names. Though certain fable has their gender fixedâsuch as Arthur and Ishtar.
So you might like that one.
Thatâs an unfair assessment. Outside of CSGâs established characters are VERY common in IF. You can have story focus and interactive fiction rather than it being a case of an author trying to trick readers into picking up a pretend game they never wanted to make but just felt no one would read a novel . Games with preset characters have won big interactive fiction comps like IFComp. I get rather sad that itâs come to a point where there is now a right and a wrong way to make IF in CS format and youâll risk getting these sorts of accusations if you step outside of the popular way of making a game
I did try to avoid throwing out a blanket good/bad dichotomy around this by going into detail with examples of games that I specifically thought were great, and what still made them great, despite not appealing to my personal tastes as a gamer or consumer of IF (I do not purport to represent any population of gamers, just myself).
The life and suffering of Sir Brante is specifically an example of a work of interactive fiction that has a set protagonist but still feels like it gives me agency within that character, but the character begins as someone that was appealing enough for me to be interested in playing. I think it was a great game!
But it would have been even more appealing to me if I had even more control over my character, thatâs just a fact about what makes my dopamine flow. That doesnât invalidate the authorâs work.
I donât think having a preset character is the wrong way to make a game, but I do think games with a preset character have an uphill battle for my enthusiasm. I gloss over many such games because a quick read of the gameâs description immediately tells me Iâm not going to be able to get into that character and Iâve been burned enough before that Iâm more choosey now. Iâve probably missed titles I would otherwise enjoy because of this.
It takes more than having a set protagonist alone to fall into the thinly-veiled-kinetic-novel category that I personally dislike, but I am much more likely to find myself in a story that has no respect for my agency as a player if I begin a game with a set protagonist rather than one that begins with a character I can customize. Authors rarely combine their heartbreaker novel with a character creation system, because the main character is usually a specific person in their heads they want to tell me about and theyâre not going to risk letting me try to add my own spin to them.
It sucks, but interactive fiction doesnât have to be customizable, and lots go wild with the âinteractiveâ aspect with it. If the MC is set in them chances are they are focusing on something else they want to say rather than giving you a self-fulfillment in self-creation. Just because (as said earlier) you donât feel like itâs an interactive fiction doesnât mean it isnât.
Yep, and as I mentioned there is definitely enough to work with in a game without allowing the player to create their own character to experience the story with. Iâve explicitly said such things exist, such as when I said
Is Final Fantasy bad? Is The Last of Us bad? No, theyâre amazing, but they gambled on intentionally dropping that agency of identity because they decided they had a story and characters that were engaging enough and gameplay that was good enough that relinquishing control over the MCâs identity was made up for. And they were right.
I find it funny how most people at https://intfiction.org automatically assume that IF means puzzle-fest parser games and people here assume IF means narrative heavy and choice-driven.
Just because a character is set doesnât make it less of an IF.
Infiction has become more open. Thereâs a lot more love happening for choice based games (twine seems particularly common over there, but also see CS, ink, bitsy (etc) and even parser coded to emulate choice based games more strongly on occasion) happening. Iâve entered a few game jams and comps that have a forum presence there and thereâs been a good variety of games from linear to more branching, story to puzzle based.
I do fully agree with you that IF means different things to different people though. Itâs inclusive of everything from linear fairly preset visual novels to tricky puzzle based parsers. Thereâs really something to suit everyoneâs tastes out there which is nice
Umm⌠no. I am not accusing anyone of anything, I am simply expressing the impression I get from these game design decisions, personally. Thatâs why I used
But my personal opinion is an accusation apparently? Idk why these opinions are being lumped in with
Unless youâre not referring to me, I have no idea when I said anything like this. Ever. And especially not in this thread. Also, Iâm not sure what preset character games winning at IF competitions has to do with anything? I never said preset characters are only in bad games or that no one should like them, so how is that relevant? I also donât follow IF competitions, I just read summaries and play what sounds interesting.
@Havenstone How are two people expressing this sentiment in a thread about disdain for set main characters âa discourseâ about the IF writing landscape or authors My sentiment might make yâall sad, but Iâm speaking strictly from the impression that I get as a reader; that doesnât make it an accusation. I am not claiming to speak authoritatively or even attempting to make it a topic of discussion. Or even insisting itâs a fact. Expressing something that might feel accusatory to you is not the same as making accusations, which again is why I wrote:
Try to find the academic definition at some point. Fun times.
The feeling youâre describing is a pretty accusatory one:
Couching it as your personal feeling doesnât change what made Jaci (and me) sad about it: this discourse where authors are supposedly deceiving, pretending, passing off novels as IF.
Not to mention the broad definition of IF. IF does not mean Choice of Games, and it does not mean you get full or thorough customization of the MC. This is just what the ChoiceScript community particularly has come to expect of it.
This is gold.
But this makes me curiousâwhat are the important parts for people?
- Prefered gender
- Prefered pronouns
- Prefered Sexuality
- Prefered (full) Name
- Prefered (partial*) Name
- Prefered personality**
- Prefered looks
- I donât mind a game lacking all of the above things
*A partial name can be: only a first name, or only a last name, or that you are sometimes or often referred to by a secondary name/title/nickname. Think of Mass effectâs âshepardâ or Wayhavenâs âdetectiveâ.
** Personality includes behaviour.
â I know it sometimes depends on more specific things like: the game doesnât allow me to RP in a very specific way, or this particular name or look doesnât work for me. Simply use your own judgement and vote based on games you have played or general feelings.
Poll should include a none of the above, IMO.
Nothing there is a dealbreaker for me, at least.