Thanks for the feedback. It’s certainly the case that she’s a somewhat shy and reticent about these things rather than uninterested, but of course we will make a point of establishing clear and wholehearted consent before any significant developments in the relationship, because there is a bit of a power differential there that warrants being careful with. At this stage in the story, everything is quite preliminary, but it’s definitely worth making a note that we need to do that as things become more serious, so I appreciate the reminder.
Chapter 3 is nearing completion, we’ve just got one more watery scene to get through. There was a bit of a delay while we took the time to fully plot out everywhere we want to go, right up to the endgame.
We’re confident you guys are gonna like it, and as always we’re taking every bit of feedback here into account moving forward. As a reminder, we did get the save feature working recently, so if you still need to get a game up to the end of Chapter 2 and save there, now’s a good time to do that.
We’ll seeya soon.
From the first to last page of the demo, I was completely enraptured. The world is built all at once around you but somehow subtly, and it grows and grows.
Honestly some of the best world building I’ve ever read.
I can’t wait to see more from this project. You have a beautiful mind and incredible skill and I’d love to see where it takes us.
Im getting a lot of viking sea raider vibes from this
Nice work so far! I like it!
Hey all,
With apologies for the delay, chapter three is here! In this entry, the player and their crew journey to the local Castulian capital of Tarracina, where they once again encounter Pan and Sangarinus, as well as meet the powerful General Tullas. There’s an Izzy-related encounter, some worldbuilding, and a rather waterlogged scene we think you action-y types might enjoy. The whole thing’s roughly 48k words with code, though there’s a fair bit of that buried in exclusive options, so it probably won’t feel quite that long.
In any case, we hope you enjoy it. Next chapter is another interlude, this time focused mostly on the Castulian characters. As always, feedback is welcome and appreciated!
Summary
As you step onto the gangplank and make your way down onto the dock, a man who appears to be the leader of the guards steps forward to meet you. "You've kept your word," he notes, looking over the citizens. "All of them appear to be unharmed."
"They are," you assure him. "As are all who remained on Divio."
"I was told to visit the Temple of Cymbeline."
"By Panegyris?" You nod, and he points down the largest of the streets visible after the docks lead onto the shore. "Head that way, look for the largest domed roof, copper in color. It's not hard to find."
I would add a “you say.” after the 3rd sentence in order to add clarity that the MC is talking, and not the guard.
Other than that, the new section is pretty enjoyable, and you most definitely underestimated just how long it feels. Fighting a bunch of raiders for prolonged periods of time does that to your sense of time.
You also artfully delivered on all the new content outlined, which makes me very happy for y’all. Definitely a new darkhorse WIP if I’ve ever seen one.
Thanks muchly. I went back and fixed that, along with a number of other typos and spacing issues I found. Having now also played through the whole thing, I can attest that it goes a while longer than I thought, heh. Super flattered to be called a dark horse, by the way.
Eh, that’s a good story you have here. I’m totally entrance.
Just a slight thing that bothered me was the native terms you use without glossary, but since you explain them later in the story I guess that’s ok
Aisling seems to be so cute btw <3
Heh, thanks for the reminder. I’ve been meaning to actually do the codex section of the stat page for a long time now; I’ll hopefully get around to it in enough time that it can be included with the next update. Glad you’re enjoying so far!
More Diaspora
First, I found a couple mistakes.
It’s then.
Turquoise (though, tortoise waters makes for a weird mental image and I approve).
Now, on to chapter 3.
Summary
"That was unexpected." Sangarinus turns to Izzy, an undeniable tightness to his jaw. Displeasure held back, no doubt. “Izzy. You’re Isidora Cimber?” The name obviously has some meaning to him, which Izzy is not at all pleased to see.
"I am."
Oh, Izzy has a dark secret. I love those kind of secrets. I live for the drama.
For a split second, his gaze narrows suspiciously at you, but he seems to dismiss the thought as quickly as it occurs to him […]
Sangarinus eying the Cine as if they were behind the attack. This little piece of text says so much about his character, and it’s one of my favorite sentences so far. You conveyed a lot in a few words. Kudos.
With a flourishing motion, Pan flicks hissing blood from the blade’s edge and releases whatever magic was keeping the sword hot, letting the steel fade back to the ordinary grey it was to begin with.
Pan kicking ass and being unapologetically arrogant. Yes, you fabulous human being, yes.
Speaking of them, if we don’t get them to help us make Divio “officially” ours on our first meeting, do we still have a chance later on? Will Pan just hide that info from us until we discover the truth? Because I feel kind of cheated.
I completely agree with @RagEgnite, this wip is a darkhorse.
I’m actually baffled as to why this remains so underrated? I mean as a long time lurker this is actually one of the best wips on site rn imo
Having said that, I do like the new update. The naval battle was a whole lot of fun and the variations depending who you chose were A+
Thanks for the great feedback everyone, it’s super encouraging to hear how much you’re all enjoying it. We’ve knocked down all the typos that have been brought up so far, much appreciated there as well.
@pimenita We definitely don’t want the island deed to be a one time offer, especially since it’s not exactly easy to get it in the Chapter 2 negotiation. We haven’t worked out the exact specifics of it yet, but it’s safe to say that Castulian-friendly and cooperative players will have more chances to acquire that for themselves.
And yes, the dark horse comments and praise are incredibly awesome to hear. We’ll do our best to make sure the upcoming stuff is as enjoyable for you all as what we’ve done already.
Very nice so far, there are a lot of details to be had here and the immersion is excellent in my opinion. I particularly like that taking a balanced approach seem viable as opposed to going one direction at the cost of the other when both are necessary (such as being able to focus on both learning the local language and building ships). So far the main thing I’m lacking is the background info in the codex which might help explain the world a bit better when you first dive into it so you know what you’re putting yourself up to; sometimes it could be hard to guess how the child of the chief might look upon things happening around. I also like that you actually took the time to make a thing out of the non-binary option by creating the “thracé” (forgive me if I misspelled that); often times I find non-binary options out of place in a lot of CoG’s, but here there’s an actual culture behind it and not just to appease some minority.
Solid setting, nice premise and execution so far, plenty of character interaction and focus and a good amount of gameplay to go with the story (most notably the tactical element when fighting the Iskendi); all in all very good. My only worry is for it to end too soon; I’m a fan of lengthy games and hope that I can earn my happy ending rather than it abruptly falling into my lap. Time will tell how it goes, but so far well done.
@Karavolos Thanks for the excellent feedback. I’m definitely working on the codex; the issue is that I kinda need to work out code-wise if there’s a way I can have different bits appear at different times so as not to spoil things, but it will definitely show up with the next official update if not before.
As to the length issue, well… I can tell you that as our outline stands right now, this thing has thirteen numbered chapters (not including chapter variants, which there are a few chances for later on depending on choices), and a total of six interludes (including the stuff we’ve already done). Considering that we’re currently just now finished with chapter three, I’d say we’ve got a while to go yet. We’re definitely aiming for a story where any end you get will feel earned, even the less-than-ideal ones. Plenty of adventure to come, in any case.
Sounds good to me, I’ll keep my eyes out on this one. Continue the good work and odds are good you’re gonna make me slightly poorer economically in the future. What bigger praise does one need right?
Hi , i just found this Wip and what can i say … ? Its the best geme i play until now . Characters are great , action is great also but chapter 3 was a little bit shorter and without romantic choices . Btw on chapter 1 i allways get the worst deal when i was on negotiacion , no matter wat i do , no matter what choice i get the worst deal possible , can someone help me please ? Oh and when you plan to release the game please release it on steam . In conclusion very good job guys and keep it up i allready save money to buy this game at least 3 time ( one for phone , laptop and pc ) . Excuse my bad english i am not an native english speaker .
@Catalin_Jipa Glad you enjoyed it! I can assure you chapter 3 was not shorter to write, given the amount of variations in the battle scene. Perhaps it’s a shorter read, especially if no mistakes are made with the crew.
For the negotiation, and really just to succeed in general, make sure you’re keeping track of what your character’s stats are, and try to select that choices that align with them. If you have high diplomacy, for example, choosing cordial/cooperative/diplomatic choices will succeed more often than not. Different characters also respond differently, so not everyone will react as well to things like cham, intimidation, or peaceful offers.
Thanks for playing, though! We’re really humbled to hear it’s the best WIP you’ve played so far.
Edit: Oh, and don’t worry about romantic choices missing from chapter 3. It’s pretty tough to flirt in a sea battle (I’m sure Pan could probably pull it off, though). The upcoming interlude content will have more of that.
Tough to flirt i battle? just gotta use those innuendos
Very tiny update for y’all: there’s now a codex. Some pieces of information only appear as you hit different parts of the story, and I apologize to those of you with save games who have already bypassed those points; we’ll include an automatic retroactive update at the front of the interlude 2 code, but that’ll be a while yet. Nobody should be able to see the Iskendi info yet (except the label), but there is a bunch of stuff on terms, the Cine, and Castulia. We hope it helps with immersion for those of you who like worldbuilding.