Devil On Your Shoulder - HEART'S CHOICE BETA TESTERS NEEDED

Devil On Your Shoulder, by Lisa Fox, author of A Pirate’s Pleasure

This is a Heart’s Choice game. It is genderlocked f/m: the PC is a woman and all of the ROs are men. It is expected to be 2 out of 5 chili peppers


See your name in lights on Broadway! Find fame, fortune, and true love! All it costs is your immortal soul.

It’s the brink of the new millennium, and you’ve moved to New York to chase your dreams of Broadway stardom. Every day you walk past the theaters where legendary shows—Rent! Les Miserables! Phantom of the Opera!—bring audiences to their feet and launch the careers of people just like you.

But hitting it big turns out to be harder than you ever imagined. When your phone-psychic roommate tries to help you reverse your fortune, you accidentally summon a powerful demon. A very handsome powerful demon, who instantly turns all of his infernal might towards helping you! With a wave of his hand, he can grant your every wish. Take down your rival? Save your local bookstore from the gentrification that’s starting to creep into the East Village? Win the lottery? It’s done!…as long as you give the demon a bit of your soul.

Meanwhile, you’re trying to make another one of your dreams come true: to find love. Will it be with your neighbor, the dashing photojournalist? The rising star politician with visions of how to make New York a better place? Or maybe you’re drawn to the demon himself, always at your side to tempt you and whisper in your ear….

Become everything you’ve dreamed of in the glorious, glamorous, gritty concrete jungle of 1990s New York. Dance at a star-studded gala; sing your heart out at auditions; stroll through Central Park; dive deep into the graffiti-filled subways. Will you give in to temptation so that you can achieve certain stardom, or attempt to make it on your own and risk losing it all?

How far will you go to see your name in lights?


Directions for beta testing:

Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.
Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.
When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.
  • your forum-name
  • your real name (first and last). Please indicate if your family/surname comes first as well.

Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. This beta is short term and limited so we may not get to you.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)
  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.
  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.
  • It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback
We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.
  • If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.
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New draft!

Changes include:

  • General typos, grammar, and minor continuity issues fixed
  • Clearer indications throughout about which options in Davin interactions are “not interested in this romance at all” and which are “maybe later”; and added more Davin friendship moments

Ch 9

  • Clarified which stats are being tested in the audition scene

Ch 10

  • If you give Davin to Heather there are now more consequences for your own role in the play
  • If you did the soul trade, there is additional content in the Cris and Ryan endings
  • More content in the final scene with Sinclair and Davin
  • New scene with each RO after the final visit to Sinclair

This is version 60671

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