I’m having trouble with figuring out to code a save game so that the save game and load game buttons on dashingdon.com are useable. I tried the old widget recommended on the wiki, and tried the password version of the save game, but neither of those are what I need. My game is pushing 20,000 words as of chapter four, and speedruns are getting increasingly unwieldly with every updated chapter.
If anyone had suggestions, I could be very grateful.
quick question when the game is published will an option for it still be available? I noticed games I have tried once they get published seemed to lack this feature.
If what you meant by this save system is @CJW’s saving plugin, then yes, the plugin will be removed post-publishing. This corresponds to CoG’s guidelines that, IIRC, don’t accept any kind of code modification to a published works (javascript modification).
However, when an author writes their own saving system inside their scene.txt, the save system will stay there.
The only similar system I can think of is a checkpoint one where you can save at a certain time and then go back to that checkpoint if you die/feel like it.