Liked this game, it was fun and together with the next in @JimD’s Zombie series the perfect thing for Halloween. Now if only there had been some new (installment of a) Vampire game my unholy trifecta would have been complete.
Of course politics doesn’t particularly need the supernatural elements to make it interesting just supranational will suffice.
I saw the lycanthropes as a minority struggling for their civil rights - not a substitute for any one historical group or another. @MrsObedMarsh points out how the story does not accurately map any one group and I think that is part of its strength. Lycanthropes are a unique group - not a stand in for any historical group.
Actually, I think Eiwynn is right: the lycanthropes are a fictional minority group, with struggles that sometimes overlap with those of real groups. You can just as easily argue that the wolves are, say, non-whites - the “do you want one of them marrying your daughter?” line gets thrown out at one point. Heck, the first X-Men sequel made an equally explicit “supernatural people as LGBT” metaphor (“Have you tried not being a mutant?”) So Congresswolf is about as preachy as the X-Men cinematic universe - arguably less so, since the narrative of this game doesn’t judge you for not supporting the lycanthropes.
The lycanthrope issue is a really clever bit of game design. As Eiwynn said, it’s a fictional minority group that doesn’t map directly onto any real-life one (so as to avoid dragging real-life flamewars into the game or making people feel bad for going against wolf rights) and lets the player choose their own metaphor.
It also neatly provides for a political issue for the player’s campaign to pick a side on and get involved in policy fights over, again without dragging RL politics into the mix.
Seemed more like the old liberty vs. security problem to me. Unlike werewolves, LGBT people are not inherently dangerous. No more dangerous than anybody else, anyway.
Tried the demo, but I couldn’t really get into it. I think I’d have preferred a straight political game - the werewolf angle makes the whole thing rather bizarre and off-putting.
That was always a problem with X-Men. Trying to apply mutant rights as a metaphor for the minority group of the day doesn’t work when you’re dealing with people who can level mountains just by taking their glasses off. When you’re doing something like this, the best way to write it is to examine the issue you’ve created as it is and let people apply it to real life on their own - as Congresswolf does.
X-Men is an example of how to do it badly. Because mutant rights are tied directly to whatever real-life civil rights struggle the writers are tackling at the moment, they can’t examine the question of whether the public needs protection from dangerous mutants, or whether mutants with dangerous powers need protection from themselves (Rogue), and if so, what form the protection should take. For all its faults, X-Men: The Last Stand is willing to walk back the metaphor when it doesn’t work and confront the possibility that some people, like Rogue and possibly Beast, really are better off cured.
Honestly I don’t think it was meant to be seen as lycanthropes as LGBT people, if that affects your choice. Personally I saw it as one more civil rights choice, where you choose between harsh punishments for a people that could kill dozens in a single night or loosened those restrictions because the punishments were too harsh.
I’d say Dragon Age 2 did it better with mages v. templars but their approach was so utterly lacking in nuance that it just made everyone in Kirkwall look insane and stupid.
You need to be infected with lycanthropy and then agree to meet with J in the park, that said I haven’t seen any evidence you can actively join them in the epilogue, but then I’ve always had the bill pass.
Has anyone worked out how to get “The Wolf Unmasked” I’ve had the killer admit to the crime, but have never gotten the achievement, do they have to admit it and then get arrested later?
It doesn’t, I just don’t want another game trying to teach me something like Eternal Sea and Hero Project.
I think I judged too harshly this game, I might give it a try now that I know it’s not like those 2 games.
I still believe the entire city was constantly bombarded with some kind of drug. I mean how the fuck else could the most powerful mage and templar both end up evil as shit without anybody more competent getting their jobs first?
Irrational fear and hatred? The relic certainly helped to fuel that fire.
Just with any persecution of any group, such as the werewolves in this story, hatred of an entire group doesn’t make sense. I mean not all the werewolves chose their fate (I tried, but so far can’t get turned ) and most were fine with taking precautions, but fear caused too many people to hate them and treat them as if they weren’t people.
Honestly, I really didn’t like how it was handled, First Enchanter Orsino is busy covering up for serial killing necromancers and every other mage screw-up so he’s in the wrong and Knight-Commander Meredith is growing more paranoid because of both the idol and her correct suspicions that Orsino is hiding things… Meredith kind of in the right here, if only it wasn’t for the idol pushing her into madness…