Yes, on both sites, the translator itself works perfectly. The issue I mentioned only happens in the game when you switch pages or access the menu. That’s when you have to manually translate the page every time you want to translate it. I’m not sure if I’m explaining myself well😅
As I said, it’s not a problem that makes reading difficult or anything like that, but I wanted to point it out.
Thanks for letting me know! I will get the dev to take a look at it and see if he can determine why it’s not working.
seems like it was a me-thing ^^ I tried to save at the very start of the game just to test the local thingy, but ofc it did not work. Worked when I got through a few pages.
Good! I’m glad it wasn’t an issue. I think it’s just the initial page it doesn’t let you save on, if I remember correctly. Or maybe after the first choice… I can’t remember. I’m just glad there’s not another problem. I’ve had enough of those!
I don’t think the save system on Dashingdon works on the first page either (which kinda makes sense… what would be the point to save there?) so it shouldn’t be anything new.
I’m having two stubborn issues trying to get my wip from DashingDon to CoGDemos.
The first being that for some reason, I can’t input text over on CoGDemos. Is that a general issue or just an issue I experience myself?
When trying to input a name of my own for the playable character and choosing this option

I get the error message
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despite the code simply looking like that

which always worked fine over on DashingDon.
My second problem is that I keep getting a bad label error message.
![]()
I want to offer the chance to skip ahead to the newest chapter when playing since replaying 4 chapters takes up a lot of time every playthrough. After all necessary choices have been made, you’re supposed to be taken to the beginning of chapter 5
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but it doesn’t work. I can’t quite figure out what the problem is since both *goto and *label are the same.
I think losing the quotes should fix this?
Your problem is that the label you want use to isn’t in the scene your code is in, I think. You’ll need to use *goto_scene, not just *goto.
yes, both worked. thank you!
I just want to say thank you for picking up the mantle and maintaining this site. With DashingDon closing, cogdemos is a lifeline. ![]()
Please let us know if you ever need monetary support for maintenance (akin to DashingDon’s Ko-fi) or anything else.
Is the url supposed to be cogdemos.ink or moody.ink? You’ve still got moody.ink linked in the post, but that just gives me a ‘Problem loading page’ whereas cogdemos.ink seems to be the actual site.
moody.ink is no longer active. It may be worth a new thread being created once Dashingdon is closed.
You’re very welcome. I’m happy to be able to do something for the community. ![]()
Once everything settles down, I’ll set up a Ko-fi, in case anyone wants to chip in.
Moody.ink should actually be redirecting to cogdemos.ink. I’ll need to check the setup for that domain and fix it.
I am just qondering where do I find the IF that I favorite at? I made an acount so I can save my progress on something I haven’t finished reading, and I can’t seem to find them. Matbe it is my phone, or maybs I am just npt looking at the right spot. I tried looking for an answer to my question, but I haven’t found a clear answer. Sorry if this has been amswered once before.
Try turning your phone screen to landscape mode. There should be a Favorites button here next to the Dashboard and Public games. I can see it on desktop, but on mobile I can only see it when I turn the screen into landscape.
I think I need to take a look at the mobile view on the site or ask the dev to do so, since I’m not much for making nice visuals. I happened to try playing your game on my phone on the way to my mom’s last night and it was annoying me. Maybe it’s because I squint at little print, but the layout seems to be too squished while still taking up too much room.
Plus, I decided the orange color annoys me. I like purple…
That was the issue. My phone has to be in landscape mode to even see it. Thanks for the help. Don’t know why I didn’t try that first beforw I did anything else.
Well, my game also has pretty long pages, so that probably didn’t help
It might look better with shorter pages. It can also depend on your screen size I think. My phone is quite narrow so it’s annoying to read on it. A bigger or wider phone is probably more comfortable.
I just checked it on mobile, and yeah… the orange could be more subtle. It’s a bit too bright now, especially in dark mode and it really attracts the eye away from the text. But this should be the last of your worries, really
(I vote for purple too if you decide to change it)
I think part of it with my phone is I have very large print. I was born with a problem with my left eye and have worn glasses on and off since I was 2, so I like to take the strain off my eyes by making things bigger. When you make them bigger on the phone on the site, it’s impossible to read a damned thing without flipping the phone back and forth, which irritates me.
And good, another vote for purple. ![]()
By the way, have you heard of anyone else with the achievement issues? Talked to @CC_Hill yesterday and she tested after I did the cache and view clear on the server, and it was working correctly. I’m hoping that holds.
Does anyone else have the issue of error messages being reported by readers after the switch to CoGDemos?
I changed some code in the startup file and throughout the game with the switch and I’m kind of lost about why they suddenly appear for certain people bc when I playtest everything runs smoothly
Not since yesterday. I just keep telling everyone to clear the cookies.
But something strange happened when I updated the patreon demo yesterday. Me and another reader got a missing variable error right after opening the game. (I already had fresh cookies). Then I restarted the game and the error never came back. This happened at 7:54pm CET. I don’t know if you did the cache thing after this or before this, or if this was caused by that for a single moment as a ghost error in the system or something ![]()
It’s the cookies issue. Because cogdemos was under maintenance some months ago so if people visited the page around that time, they had the old cookies which then kept messing with the game files. The errors were not in the game itself. I got dozens of messages too last week when I updated, but that should be solved now? I think? I think that’s what EvilChani did yesterday? (sorry, I didn’t understand the technical stuff lol)

