Would love to see a sequel to Choice of the Vampire.
there’s already a sequel to it
I would love a sequel to Alter Ego. That game was just so unique, and it was great.
I meant a sequel to the Fall of Memphis.
I would like to have a sequel of “So, you’re possessed”, in my opinion it’s a very good game who deserves it
I have some good news for you, then:
WHAAAA! I had no idea thanks alot! It’s time to piss of the little demon again 
The Hero Unmasked, obviously. Granted, with the various endings (I’m not even certain I found ALL yet) that might be tricky, but as someone said about other games before, maybe not impossible.
If I had to pick only one, it would definitely be choice of broadsides. Now that the engine is mastered by so many who have brilliant ideas themselves, it would be awesome. There are so many potential plots to be done ! 
It’s myself have an idea for a sequel that was hanging in my mind for a while, let me explain. It wouldn’t even have to be about life at sea, or not in most part. I think the end to the first game might be an interesting way to introduce us to the life in high society of 19th century Albion (England) , now that our character has become a national hero, admiral and married, he can turn to living the life of a high society gentleman with his family and all the intrigues that come with it. As an important and highly demanded figure he will have to turn to the sea again but other than that it’ll be interesting to see how our character interacts with his time after the napoleonic wars in maybe a Victorian mood : the scientific progress, the colonies, the contrast between rich and poor, art, societal life, engaging in relationships of all kinds, politics, sex, rivalries and duals, entertainment …
Of the official CoG lines:
Welcome to Moreytown: Even if not a sequel, I did like the idea of the world, and wanted to explore it more. Not that I didn’t have complaints, but my enjoyment of it was still pretty good.
Sixth Grade Detective - What can I say, I loved Encyclopedia Brown when I was younger, and this was sort of in the same vein.
Psy High: Yeah, the college years. Do you keep a long distance romance going or find new love?
Slammed: What can I say, I would love a bit where we either protect our belt along with real life drama with family/love interest…or if we lost, having a second shot at the championship.
I always have time for the Craft Sequence, so more Deathless related CoGs would be wonderful!
Maybe it didn’t sell enough to justify it, but I also thought Sixth Grade Detective could have spawned a sequel, or even a series. Either keep them in Sixth grade, or even do a progression with Seven Grade Detective, etc, where the character get older and MC grows up with them. Would have to keep it rather episodic to make this work, but I thought this one would have been a great fit for an episodic series. My daughter, who was 9 or 10 at the time, really liked it.
I agree; that was one of the reasons I actually will be doing at some point in the future a game where the MC is a detective in a noir setting. Not as a kid since it wouldn’t sell much in the visual novel market, but still.
This is a case where if the author had a chance, I would have loved to see 3 or 4 cases, done episodically especially if tied to a specific school year.
We’re on the same page. I have dozens of pages of notes about a lawyer game (or possible series). Cases are just perfect for that sort of approach. Maybe two 25,000-word episodes released at a time for like $1.99. Focus would be on the journey as much as it would be the destination, because you’d always need a common jumping off point for the next release.
I mean it worked for Star Trek, soap operas, pretty much any cartoon. I don’t know why HGs (or CoGs) necessarily have to resemble a novel instead of a tv series.
(But it would require the creator to be consistent in releasing new episodes to keep interest, at least once if not twice a year, which would be a grind)
The other benefit to this approach is when you are done for the year, you could also sell it as a ‘complete edition’ and each case is a natural chapter divider.
It would work with the right effort. I can name 3-4 Visual Novels off the top of my head doing this, as well as this being the Tell-Tale model.
That is the biggest rub. I mean, if I work on space opera for a while, I might want to jump to fantasy in the next.
Tack on an independently offered free ‘origin story’ where you get to define some basics about your character (and their stats) and carry them forward into each game and you’ve got me. With a standalone character generator you could also (if desired) allow people to play episodes in any order while allowing them to maintain a feeling of character ownership.
Choice of the Dragon all the way it was my first choice of game and id love to see a sequel to it.
Choice of Robots. I know it doesn’t really need one, but I thought maybe a sequel where you play your robot trying to carry on the MCs legacy would be really cool.
Hero rise and fall trilogy and the hero redemption. Zombie Haven. The Great Tournament. Choice of robots. Bunch of set in space COG games.
Metahuman incorporated, maybe me can run psyon if we cant continue to run metahuman that and psy high
