I'm building an rpg like game, never ending... well, unless you die.
There are random encounters and battle, with random people, some of whom can be recruited. I can create a generation script, but... you can fight more than one at a time. I'd need to create create multiples, which can be done without an object / array / etc, but... that's 125 lines for 5 characters with 25 traits / stats / items each. I can reuse a single set of variables, if it's always one on one, but... that's not the goal/desire. Also, if I recruit one of these random characters, it's 25 lines just to copy to one of the empty party slots.
A couple lines with an object would be sooooo much easier.
Is that a clear enough example? I can elaborate yet more, but I don't know that it would really help...