OK, I have another problem. Now, this isn’t an error or something, but I was wondering how to use fair math to find a percentage. I know how to do it if the number is, like, fifty, but I was wondering how you’d do it if the number was between 1 and 34.
if 1 is the minimum value you can just use
*if (variable < 34)
(The brackets aren’t necessary in this case, they just look nice
)
if you want to figure out if a variable is somewhere between two numbers, like for example between 28 and 57, you can use
*if ((variable > 28) and (variable < 57))
(Don’t forget the brackets. In this case they’re actually important.)
Kelvin
83
Alright guys I have a problem. YAY!
So I’m trying to get a save function working in my game and my save feature is as follows:
93:*label save
94:*page_break
95:This is a checkpoint. What would you like to do?
96:*fake_choice
97: #Save my progress. This will only save for this scenario.
98: *set save_scene current_scene
99: *if (not(save_scene ="error")) #Load a previous save
00: *goto_scene {save_scene}
01: #Continue
02:*return
When I select “Save my progress…” I get an error;
stats line 99: Non-existent variable ‘load’
Yes, “stats” is the name of my text file. Looking back it might have been less confusing for myself if I had named it “extras” or something. Hind-sight is 20-20.
Maybe try
*if (save_scene !="error") #Load a previous save
1 Like
Kelvin
85
@Cecilia_Rosewood yes, that would make sense. I will try later. Thank you
Kelvin
86
@Cecilia_Rosewood Still got the same result. I will try changing “load” to another word?
[EDIT]- Changed it to “Return to a previous chapter”
so now it is:
93:*label save
94:*page_break
95:This is a checkpoint. What would you like to do?
96:*fake_choice
97: #Save my progress. This will only save for this scenario.
98: *set save_scene current_scene
99: *if (save_scene !="error") #Return to a previous save
00: *goto_scene {save_scene}
01: #Continue
02:*return
and got this:
stats line 99: Non-existent variable ‘return’
Have you tried moving the choice to another line? Below the *if?
1 Like
Kelvin
88
@Malebranche Will try that.
Otherwise for the moment I have changed my code to this, although I would like to figure it out:
*label save
*page_break
This is a checkpoint. What would you like to do?
*fake_choice
#Save my progress. This will only save for this scenario.
*set save_scene current_scene
#Return to a previous save
*if save_scene ="error"
It looks as if you haven't created a save yet.
*page_break
*goto save
*goto_scene {save_scene}
#Continue
*return
Kelvin
89
@Malebranche you are a genius.
Current working code:
*label save
*page_break
This is a checkpoint. What would you like to do?
*fake_choice
#Save my progress. This will only save for this scenario.
*set save_scene current_scene
*if (save_scene !="error")
#Return to a previous save
*goto_scene {save_scene}
#Continue
*return
Thanks to @Cecilia_Rosewood as well!
1 Like
Hey guys I have a strange error
I create the variable SlaveName in the settings file
But when I try to set the variable I get an error can not create token “New Slave Name”
Any ideas?
I’ll have to wait till I’m home to post the exact code
Kelvin
91
@Nimbian
You cannot have spaces in variable names. Try New_Slave_Name
Sorry there was no spaces my phone exchange added them.
Also that was an example the name I have “Juanus”
Kelvin
93
@Nimbian you don’t mean for them to be the same variable right?
Correct
In startup.text I have
*create SlaveName “Name”
*create SlaveHeShe “he”
*create SlaveHisHer “his”
In a diffrent scene file prologue.text I have as part of a choice between two options
#A boy named Joanus
*set SlaveName “Joanus”
*set SlaveHeShe “he”
*set SlaveHisHer “his”
#A girl named Joanahanna
*set SlaveName “Joanahnna”
*set SlaveHeShe “she”
*set SlaveHisHer “her”
The error code I get. Invalid expression, couldn’t extract another token: “Joanus”
Kelvin
95
@Nimbian So I’m testing this on my end and this works:
*create SlaveName "Name"
*create SlaveHeShe "he"
*create SlaveHisHer "his"
*scene_list
startup
test1
Start
Switch to .txt file “test1”
Which is your slave's name?
*fake_choice
#Joanus
*set SlaveName "Joanus"
*set SlaveHeShe "he"
*set SlaveHisHer "his"
#Joanahanna
*set SlaveName "Joanahnna"
*set SlaveHeShe "she"
*set SlaveHisHer "her"
Your slave's name is ${SlaveName}.
This works. I do not know what is different between our two sides. Do you have most recent version of choicescript? Is
Which is your slave's name?
*fake_choice
#Joanus
*set SlaveName "Joanus"
*set SlaveHeShe "he"
*set SlaveHisHer "his"
#Joanahanna
*set SlaveName "Joanahnna"
*set SlaveHeShe "she"
*set SlaveHisHer "her"
In another choice like this?
*fake_choice (or *choice)
#Response 1
Which is your slave's name?
*fake_choice
#Joanus
*set SlaveName "Joanus"
*set SlaveHeShe "he"
*set SlaveHisHer "his"
#Joanahanna
*set SlaveName "Joanahnna"
*set SlaveHeShe "she"
*set SlaveHisHer "her"
#Response 2
I’m not sure what version I’m running but I downloaded the pack from github about 3 weeks ago.
Kelvin
97
@Nimbian you are running a updated version then, maybe not the most recent (I have no idea when the last one was) but a very recent version. Could you send me more of the text file? You can personal message me if you do not wish to post it in here.
Actually I get my Internet fixed tomarrow afternoon (hopefully) and I’ll set up a drop box with what I have and will PM you a link
Thanks for the help in advance
1 Like
Kelvin
99
@Nimbian
Message me here or pm me as I check my email sporadically and may not see it for a couple days or more.