OK, I have another problem. Now, this isn’t an error or something, but I was wondering how to use fair math to find a percentage. I know how to do it if the number is, like, fifty, but I was wondering how you’d do it if the number was between 1 and 34.
if 1 is the minimum value you can just use
*if (variable < 34)
(The brackets aren’t necessary in this case, they just look nice )
if you want to figure out if a variable is somewhere between two numbers, like for example between 28 and 57, you can use
*if ((variable > 28) and (variable < 57))
(Don’t forget the brackets. In this case they’re actually important.)
Alright guys I have a problem. YAY!
So I’m trying to get a save function working in my game and my save feature is as follows:
93:*label save
94:*page_break
95:This is a checkpoint. What would you like to do?
96:*fake_choice
97: #Save my progress. This will only save for this scenario.
98: *set save_scene current_scene
99: *if (not(save_scene ="error")) #Load a previous save
00: *goto_scene {save_scene}
01: #Continue
02:*return
When I select “Save my progress…” I get an error;
stats line 99: Non-existent variable ‘load’
Yes, “stats” is the name of my text file. Looking back it might have been less confusing for myself if I had named it “extras” or something. Hind-sight is 20-20.
Maybe try
*if (save_scene !="error") #Load a previous save
@Cecilia_Rosewood Still got the same result. I will try changing “load” to another word?
[EDIT]- Changed it to “Return to a previous chapter”
so now it is:
93:*label save
94:*page_break
95:This is a checkpoint. What would you like to do?
96:*fake_choice
97: #Save my progress. This will only save for this scenario.
98: *set save_scene current_scene
99: *if (save_scene !="error") #Return to a previous save
00: *goto_scene {save_scene}
01: #Continue
02:*return
and got this:
stats line 99: Non-existent variable ‘return’
Have you tried moving the choice to another line? Below the *if?
@Malebranche Will try that.
Otherwise for the moment I have changed my code to this, although I would like to figure it out:
*label save
*page_break
This is a checkpoint. What would you like to do?
*fake_choice
#Save my progress. This will only save for this scenario.
*set save_scene current_scene
#Return to a previous save
*if save_scene ="error"
It looks as if you haven't created a save yet.
*page_break
*goto save
*goto_scene {save_scene}
#Continue
*return
@Malebranche you are a genius.
Current working code:
*label save
*page_break
This is a checkpoint. What would you like to do?
*fake_choice
#Save my progress. This will only save for this scenario.
*set save_scene current_scene
*if (save_scene !="error")
#Return to a previous save
*goto_scene {save_scene}
#Continue
*return
Thanks to @Cecilia_Rosewood as well!
Hey guys I have a strange error
I create the variable SlaveName in the settings file
But when I try to set the variable I get an error can not create token “New Slave Name”
Any ideas?
I’ll have to wait till I’m home to post the exact code
Sorry there was no spaces my phone exchange added them.
Also that was an example the name I have “Juanus”
Correct
In startup.text I have
*create SlaveName “Name”
*create SlaveHeShe “he”
*create SlaveHisHer “his”
In a diffrent scene file prologue.text I have as part of a choice between two options
#A boy named Joanus
*set SlaveName “Joanus”
*set SlaveHeShe “he”
*set SlaveHisHer “his”
#A girl named Joanahanna
*set SlaveName “Joanahnna”
*set SlaveHeShe “she”
*set SlaveHisHer “her”
The error code I get. Invalid expression, couldn’t extract another token: “Joanus”
@Nimbian So I’m testing this on my end and this works:
*create SlaveName "Name"
*create SlaveHeShe "he"
*create SlaveHisHer "his"
*scene_list
startup
test1
Start
Switch to .txt file “test1”
Which is your slave's name?
*fake_choice
#Joanus
*set SlaveName "Joanus"
*set SlaveHeShe "he"
*set SlaveHisHer "his"
#Joanahanna
*set SlaveName "Joanahnna"
*set SlaveHeShe "she"
*set SlaveHisHer "her"
Your slave's name is ${SlaveName}.
This works. I do not know what is different between our two sides. Do you have most recent version of choicescript? Is
Which is your slave's name?
*fake_choice
#Joanus
*set SlaveName "Joanus"
*set SlaveHeShe "he"
*set SlaveHisHer "his"
#Joanahanna
*set SlaveName "Joanahnna"
*set SlaveHeShe "she"
*set SlaveHisHer "her"
In another choice like this?
*fake_choice (or *choice)
#Response 1
Which is your slave's name?
*fake_choice
#Joanus
*set SlaveName "Joanus"
*set SlaveHeShe "he"
*set SlaveHisHer "his"
#Joanahanna
*set SlaveName "Joanahnna"
*set SlaveHeShe "she"
*set SlaveHisHer "her"
#Response 2
I’m not sure what version I’m running but I downloaded the pack from github about 3 weeks ago.
@Nimbian you are running a updated version then, maybe not the most recent (I have no idea when the last one was) but a very recent version. Could you send me more of the text file? You can personal message me if you do not wish to post it in here.
Actually I get my Internet fixed tomarrow afternoon (hopefully) and I’ll set up a drop box with what I have and will PM you a link
Thanks for the help in advance
@Nimbian
Message me here or pm me as I check my email sporadically and may not see it for a couple days or more.