Choice of the Adventurer, Opinions?

What classes are you including?

There are no class restrictions, you will see that in the game. The way your character advances entirely reflects your decisions in the game. As a simplified example, if you are given the choice to study among the mages or to join the army and fight on the front lines, your skill advancements will obviously reflect your experience. Also, if you choose to join the army, the game wont just say, “grats +10 army skill!” It will lead you into an entirely new story in which your journey continues as a part of the army. This is just one of the many innovative styles that I am adopting into this game.
It took a while, but big developers like Ubisoft are just now realizing as well, that it gets boring as a caster being restricted to wearing only robes and wielding sticks. In this adventure, if you want to become an all powerful Warrior Arch-Battlemage, the opportunities will be presented to you. I realize that some people rather enjoy the classic D&D style character creation, but there are plenty of games like that already developed and I want to create something at least somewhat unique.

Gotcha

Does this mean that for example, someone who studied magic first and joined the army after that and someone who retired or deserted from service and studied magic after that will have different skills?

Yes, in a sense. Because he spent time studying magic, he missed out on possible opportunities in the army. Say for example he attends a school for mages for three years, by that time he returns the war may be over. He can’t go away for three years and then come back still expecting the same opportunities available to him.

But if the mages recieve a formal education in a school, shouldn’t there be a formal curriculum that allows anyone who attends a school to get the same skills? Unless the interaction with fellow students is more important then the lessons or only youngsters are allowed into the school?

You could potentially gain the same skills, but through different means. And yes, interactions while at school would actually affect how much you learn there. Again though, that is just an example, it is not necessarily how the game will progress.

Hey everyone! Again, the game is progressing nicely, I would say there is a solid 30 minutes of gameplay at this point, with ever increasing lore, and LOADS more to come! There are a few areas, however, that I am having difficulty writing simply because everyone likes something different in a game. So I am here to ask for input on two topics this time around. I really want to get varying opinions on this so that I can make this game enjoyable for everyone!

  1. What is your opinion on technology in a fantasy world? Surely if there is magic, advancing technology will quickly arise, or maybe if there is magic available there would be no need for technology. And if you are pro technology, to what extent has technology influenced the world?
  2. How would you want your ideal RPG to start out? Do you enjoy experiencing indepth backstories with limited control, full customizability, or do you prefer to jump straight into the action? Let me know in your comments!

In my opinion, there should be little to no “Techy” Technology… I say go as far as the real world Renaissance

first off:this sounds great,always like the idea of more medieval fantasy rpgs.

1.if you decide on using technology,then i suggest the steampunk kind.magic and non-steampunk technology working together seems odd(IMO)

2.i think you should have a decent sized backstory/"tutorial"but that it should be optional
i.e. newgame+ =no tutorial.i don’t know how it would work,and if it’s to annoying to program then i suggest just doing a medium size background story.

  1. The more powerful and easily available the magic is, the less developed should be the technology. For example, who needs railroads, cars and steamships if anyone can use teleportation or pay a wizard to be teleported anywhere?

  2. The official games all begin in medias res and give the backstory as some kind of a flashback. I think you should use the same pattern and write a detailed backsories, with both the possibility to customize it a bit or skip these things and get random or predifined stats

Update! I have decided to split the game into two parts for several reasons that I feel will allow players to really enjoy both the game and the lore/history of the world. If the first game is successful and people enjoy it then I will release the second part which will be an entirely new story that takes place on the same continent and in some ways is a continuation of the first. Also to keep everyone interested here is a link to the current Road Map that I have developed that will allow people to more easily navigate the continent throughout their journey! Remember, the game is still in development so everything is subject to change.

Imgur

I am so jealous of your map. lol Want to redo mine.

Sounds like you are making good progress, looking forwad to testing. I am bugged down still with programming all the elements for the player sheet. I have a good outline for the story and hopefully be able to start working it in a few weeks.

Thank you, I really enjoy making the maps and art because the visuals really make the game come to life. I think artwork, or something similar that gives players a mental image of their environment, is something that really makes or breaks a game. I spend several hours on each picture, primarily because I am somewhat of a perfectionist, but I hope everyone enjoys them. As the game progresses and I am satisfied with the product, I will release more concept art that will likely appear in the game.

Great! More to be jealous of lol. I really do look forward to it. :smiley:

I have created a new thread for the progressing game: http://www.choiceofgames.com/forum/discussion/3454/cercia-the-rise-of-humanity#Item_1

This is where future updates will be posted.

I hope it doesn’t mean that you’re abandoning this forever.