@Ramidel Ah, thanks for clarifying! And looking back on @Havenstone’s earlier post from Nov 2021, I now feel silly for not picking up on his braintrust clue.
Ah yes, the elephant in the room that is captured blood. Though I understand the pragmatism behind the decision, I always did find it amusingly hypocritical for our “we need to stop the G1 Harrowing!” theurge MC to suddenly turn around and grab the vials of the recently slaughtered (and anybody else who sees him/her do it just lets it slide because he recently saved the day).
Hopefully, @Havenstone will allow for a later game dialogue option that lets MC express some sort of emotionally charged, nuanced reasoning for treating captured blood as fair game (despite working to end Harrowing in general): “It’s too late to save our already Harrowed friends/family, but it’s never too late to poetically avenge them!”
Sounds very exciting in theory, but I’m curious about how it would turn out when finally practiced. Does this “need to recharge aether” policy mean that only a maximum of half of your helot wisards are on “active magical duty” at any given time?
And what exactly would you be doing with this hypothetical ‘resting half’ of your wisard workforce? Are they…
#1: still fighting with conventional weapons (e.g. swords, maces, clubs) on the front lines,
#2: temporarily reassigned to non-combat roles,
#3: or sleeping away their stresses/worries at highly defended, discreet locations
How much anarchy did you cause during your Game 1 playthrough?
If you were feeling generous enough to pursue a Low Anarchy run, do Simon/Suzanne (and the remaining minority of nobles sympathetic to your MC’s cause) still have a place in your new helot-led world order?
Minus their ancestral sword, Simon/Suzanne was otherwise mostly okay with surrendering all of their possessions for Low Anarchy MC’s rebellion.
And last I remembered, an INT-focused helot MC can have fond memories of being shown kindness/opportunities for education from Ganelon Tarakatou.
And is it possible that your MC could find common cause with G2’s open-minded, Leaguer-affiliated nobles? (positioning yourself as the best available champion for their “cosmopolitan koinon” dream, and as a show of good faith, also promise to fairly reimburse the Leaguers for their soon-to-be-redistributed noble estates)
Did your MC manage to invite Bleys into the band during G1? (and does your MC also have any future plans for co-opting other ex-Hegemony bureaucrats (e.g. other Telones) into the fold?)
And in general, did your MC find time to invest in literacy lessons for his band during G1’s winter?
Recruiting enough Telones (who are skilled at clerical work/accounting/bookkeeping, and know how to speak, decipher, and teach legalese) to educate your helots could secure your tribal confederation’s…
#1: Administrative needs (e.g. the above mentioned structures, legal understandings, and record-keeping),
#2: White-collar career training (for any helots who aren’t content being mere farmhands and tribal militia/muscle),
#3: and nation-wide literacy/general education in the long run.
I’m especially looking forward to the possibility of my MC reuniting with (a hopefully still alive and healthy) Horion during later games!
Despite his aristo-centric worldview, he’s quite the chill, informative, and invaluable source of exposition (along with functioning as a good sounding board for MC’s ideals/ambitions).
On another note, however, I’m semi-dreading the prospect of having to explain to (prospective RO) Teren why I broke guest right to ‘kidnap’ her ‘dear uncle Horion’. (and hopefully, Teren will be pragmatic/forgiving enough to accept the below following hypothetical)
“Teren, sweetie, do you understand how many people out there want your uncle dead? Whether he understood it or not, he clearly benefited from my band’s protection at his direst hour of need.”)
So basically, a Dumbledore-like mage who has the knowledge/prowess to seize absolute power, but ultimately chooses to shy away from that path? (in favor of pursuing academics and maintaining a peaceful balance of power with (and amongst) everybody else)
Cerlota would be so proud.
Which G1 movement/ideology did you choose, by the way?
I doubt the priests would be willing to work with any Kenon/skeptical MC, and the Ecclesiasts in particular seem to resent MC’s Inner Voice path for challenging their religious authority (if my damaged G1 priest relations meter is of any indication), so I’m guessing your MC leaned towards Eclect?
What’s your plan on dealing with Sarcifer in later games?
Do you consider him too dangerous to live? (especially given @Havenstone’s past mentions about Sarcifer’s probable plan to manipulate MC into becoming his useful pawn)
Or, do you instead see the usefulness of keeping Sarcifer around as your ally/potential mentor? (either because you genuinely value having him around, or because you’re adopting the “keep your friends close and enemies closer” approach)
@Havenstone For players who are ambitious enough to want both a united Shayard AND connections with multiple provinces, will it be possible for MC to achieve both goals by simply delegating responsibility (for the “region not personally visited by MC”) to the correct lieutenant?
(E.g. G3: MC (and the majority of his band) stay in Westriding to attempt creating (and maintaining) a four-way coalition between his rebellion, the Laconniers, the Leaguers, and the Cabels; meanwhile, Breden (aka “Herald of the Eclect”) and an elite bodyguard escort are tasked with evangelizing the devout clans of Wiendrj into joining MC’s Xthonist denomination (with Zvad (or another Whendward bandit veteran) escorting Breden to advise her on the finer details of Whendish clan culture).
(Other e.g. G4: Regardless if Alaine is convinced to outright join the rebellion in G3 (or remains a discreet external asset), perhaps she (or another Syntechnia merchant) could be MC’s chosen ambassador to Nyryal. Meanwhile, MC and Breden organize a summit at the Reach for the following two objectives:
#1- further coax the mainstream Xthonist leadership into endorsing (or at least tolerating) MC’s Xthonist denomination
#2- broker an ecumenical alliance (aka oikoumene) between Xthonists and Abhumans)