Choice of Rebels: Uprising — Lead the revolt against a bloodthirsty empire!

If you go Greek, as earlier noted, the answer is a hard “K”. So Chaos and K’thonos (both of which are actually real words, not just tongue twisters I made up to infuriate GooglePlay reviewers). But I’ve never been picky about canonical pronunciation, and IMO the people who’ve been pronouncing Xaos as “Zaoss” have awesome on their side.

So the only way you can have a Xaos companion other than Yed the one-armed bandit is to successfully evade or defeat the army sent after you in the woods. If the Phalangites and Theurges end up scattering you and capturing any significant amount of your rebels, you’re just going to Xaos in Yed’s company. Breden would in that scenario (if alive) be one of the scattered and fleeing rebels in the wilderness, and would reappear in Game 2 Ch 2 as a leader of the ongoing “Rim Commotion” (the name assigned to your revolt in other parts of Shayard).

Depending on your choices, the Xaos-landers could end up being one of the factions in the final Game 5 disposition. Expanding the Hegemony to include the Abhumans, Halassurqs, or Unquiet Dead is likely to be impossible – it’ll be work enough just to replicate it, let alone absorb a major neighboring power! – but we’ll see.

Some will always see them that way, but you’ll have the option to try to promote a syncretic understanding – though as Bryce says, you’ll be swimming upstream against a thoroughly unsympathetic majority religion. Regardless of your choices, one of the major new religious movements that fires up in Game 3 (as a potential pacifist rival to your rebellion) will involve some syncretism between Xthonism and the Abhuman faith.

Yes, Ghaesh is a non-believer, though his devotion to knowledge approaches a level that some might consider religious.

You can either reproduce something like the Hegemony’s Plektoi – which as Ramidel noted in that Laguz quote were built by humans according to the Rule of Scary and are thus massively inefficient – or if you’ve become sufficiently friendly with the Abhumans and learned their arts, you could design much more efficient Theurgy-beasts (which would however completely sever your relationship with the Abhumans, who believe plektosis is only OK if you’re doing it to yourself).

7 Likes

Eclecto-Xthonism with Abhuman characteristics

2 Likes

I’m expecting a Ten Kingdoms and Six Dynasties level of population decline even during the most smoothly handled transition periods.

Just because of all the agricultural failure.

5 Likes

Is modification of plants considered plektosis? Do abhumans disapprove of that as well? I’m thinking mullow and whatever changes they are making to food crops to support the Hegemony’s population.

2 Likes

By the way I been wondering of we ever will get the chance to turn ourselves to a Litch or immortal using Theurgy?

Thank you for the reply. I have a few follow-up questions/comments:

One: This one’s just a personal preference of mine. So I get that the Abhumas hate plektosis due to their traditions, but I do have to wonder if there could be some kind of compromise. It seems like there should be some way to get the theurgy beasts to an extent without completely alienating them, though perhaps not to the same extent. I mainly say this because hard either-or choices in situations like this have always been a major pet peeve of mine. That’s just me though. Then again, modifying one’s self has its own benefits as well, so that may be enough.

Two: In regards to the absorption of rival powers, you mentioned it’ll be hard work just to “replicate” the Hegemony. I’m not entirely sure what you mean by replicate in this context. I assume you mean securing the five provinces for your regime, correct?

Three: Are the Unquiet Dead sentient? I was under the impression that Geash was a lone litch with a zombie army that controlled the territory. I have to say, they’re probably the faction I’m most intrigued by.

Four: Do you have any advice for how I would go about fleeing without getting large amounts of my people captured as a theurge?

Sorry if you’ve already gone into this, the comments section is quite long and I only noticed how active it was about a year ago.

Also sorry for the lack of quotes, I don’t really understand how to do that.

2 Likes

There’s always the option of expanding your new state away from the failed Karagon into the like-minded Abhumans - or leading an Abhuman force into Shayard to do the same…

1 Like

That’s kind of what I was thinking, actually. It’d be a new state, just incorporating the old territories as a part of its borders. I still called it the Hegemony more out of simplicity. The actual state I had in mind would be a more democratic federation, possibly with a degree of church involvement since I’m supposedly a prophet, rather than a theocracy.

1 Like

or if you’ve become sufficiently friendly with the Abhumans and learned their arts, you could design much more efficient Theurgy-beasts (which would however completely sever your relationship with the Abhumans, who believe plektosis is only OK if you’re doing it to yourself).

Learning the Abhuman arts sounds really exciting. I anticipate my rebel Ashfell will become enamored by the Seraccan way of life, though maybe not the way they intend—self-Change as a path to freedom: for people to search for their own telos and shatter the caste system by undermining its very premise.

(That might have to wait until after the war, anarchy, famine, and inevitable humanitarian disaster, of course. But rebels can still dream of the world that’s on the other side of that hell)

1 Like

Regardless of your choices, one of the major new religious movements that fires up in Game 3 (as a potential pacifist rival to your rebellion) will involve some syncretism between Xthonism and the Abhuman faith.

If this has something to do with Tamran, that makes me all the more excited for a character who’s only gotten four words of characterization so far.

1 Like

They don’t disapprove of that, no. The modification of sentient creatures – creatures with spirits, in their view – is what bothers them.

I’m afraid sometimes there simply are hard either-or choices. When you take a skill you’ve been taught and use it to do something your teacher’s culture believes to be horrible, you’re likely to face one. Your third choice, I suppose, is to do it in secret and not get caught…

I do plan for those to be possible endings of Game 5, yes.

That’s right: an empire within the Hegemony’s current boundaries is what I had in mind. You will also have options to set up a state with some sort of relationship to the powers beyond the borders – but I’m not yet sure whether any relationship of equals will really be thinkable, as opposed to you forming a client state under Abhuman or Halassurq suzerainty.

Ghaesh has sentient, indeed hyper-intelligent, companions. So no, he’s not alone. But nor does he have a zombie army.

Other folks on this thread or Discord can probably give you a step by step guide to doing it; I’m afraid my memory of the appropriate tactics has faded a bit. Do you have a preference for playing a COM, INT, or CHA character?

*set observant +1000

4 Likes

I play INT, for the magic.

If I can just lie and make my Plektoi in secret, that’s fine by me.

2 Likes

That “doomed” city sounds like a fascinating place. What did it used to be a part of, Shayard, Brauracha (spelling?), the Abhuman Federation or some other small state lost to time?

Does this mean we could also bring most of them into our own faction?

Truly immortal I don’t know, we do know that a greatly lengthened lifespan and freezing your age is possible with theurgy. Most hegemony theurges however look old but spry, according to our author as they delay using theurgy to combat aging for as long as possible. My mc would, on the other hand, desire to use it to freeze himself on the younger side of middle age with only slightly greying temples.
Aka old enough to look statesmanlike if desired but also young enough to still look young and blend in with that crowd if you are in good enough shape.

A downer ending to be sure. Anyway I still hope to be able to amass sufficient magic of mass destruction to be able to transition to a cold war posture with Halassur through the magical version of MAD. I guess that would fall under some variant of the “empire” endings then ,eh? :sweat_smile:

While I don’t expect them to get a lot of characterisation can we possibly open up (trade) relations with powers on the other continents, as naturally maritime trade would be a big goal of the whole canal.

2 Likes

That give me some interesting ideas considering that we have already seen inadvertent plant to human modification. Thank you! I hope the situation in Nepal improves soon. The toll of the pandemic across South Asia has been horrific.

4 Likes

Personally, if given the option, my character would not only freeze his age, but even reverse it if possible. Specifically, he’d become a small child so that for eternity, the hegemony will be taking orders from an elementary schooler and anyone who found this strange would be looked at funny for questioning our lord and savior little Timmy.

1 Like

It was probably a Braurach city originally, but the history is lost to time.

Yes, they can be an allied faction.

Possibly – we’ll see. You’d need to be able to develop good relations with the Qalsa (Corsairs) and either be friendly with Halassur or peel away some of its client states, which are the only ones you can contact.

Thank you. Yes, we’re praying for a turnaround in India – for the sake of the people there, of course, but also because it’ll give some sense of light at the end of the tunnel for us in Nepal.

3 Likes