What if ome way an aristo mc can get one of the cousin is that after having an actual presence to where a lot of nobles start thinking that they need to get on your good side the Lord Keiratou sends whoever had a better relationship with us.
Hector- have a romantic/sexual history and call for a tryst
Calea- convince her to help against Hector
Are abhumans able to conceive children? If so, are their offspring just regular humans?
@cascat07
Yes, they can. Their children come out human but often weird as a result of their parents’ Change.
They’re here, don’t you worry about it.
I think it’s Alira, who goes with the MC for a walk in the last chapter and might shoot a Pletkos or two.
…And who is she before that? Is she mentioned? At all? The new badass, the rightful leader of the rebellion? Best shot in Shayard? Why are we not talking about her?
@Havenstone You’ve made the distinction between bisexual and pansexual in the RO post, so what definition of bisexual are you going with? Is it attraction to your own gender and all other genders (or agender), or only attraction to people who fit the traditional gender binary?
I am of course intrigued by the ROs, but I am more interested in the political ramifications of such pairings.
Yeah, as it’s been said, she doesn’t really show up a lot before Chapter 4. You can try to make her the leader of the band after the MC goes to the Xaoslands, though, maybe even take her with you, but I’m not so sure about the last one.
Well, pairing with the heir would bring obvious political advantages. Pairing with Calea might be an on-ramp for a Helot to start winning over Nobles.
Though it would be interesting if Calea would go for a Helot that had brutally murdered noble families during Book I.
Why not she is only into banging and torture helots. The fact you torture nobles is a proof for her that helots are only cattle. That will, of course, make her feel more guilty for have desires for inferiors. A very interesting creature. Sadic and Obsessed with torture and punishment. A great portrayal of Roman nobles
Alira is the leader of the Hunter, she appear in some scene depending on MC choice
If MC let the traitor who attemp an assasination on us go free without punishment. Alira will ensure he meets with an accident … that’s one of the scene i am intrigued with her, and She also is the one to help us set an ambush to our enemy if we pick the option of fight and retreat, Alira has lots of interaction with us in the last chapter to show that she is a badass fighter
She has a big iterations with SOME players I only heard of her once in game and I give zero shits about someone I barely read about
FWIW, Alira’s the one (not Ciels) who does most of the fighting with Simon/Suzane in the conflict scene you mentioned earlier. And she’s the one who finds Horion and Linos in the framing story for Ch 3. But yes, she’s not an NPC who gets much focus.
And she mainly shoots Theurges in Ch 4, not Plektoi.
The characters I’ve listed as bi have all grown up in cultures with a binary concept of gender (i.e. everyone except the Nyr and Abhumans), so their initial self-conception is “attracted to either/both.” They’ll respond in different ways to potential nb ROs. Abelard will cling to the binary; in general, he’s uncomfortable with the idea that any of his paradigms are arbitrary. By contrast, it won’t make any difference at all to Yebben. And Elery experiences attraction on a highly individual basis, and (when she begins to meet them) will find that includes nb characters.
Finally, I can court an otter. All my dreams
You could court a bee in Silverworld…
I love her. Do more with her! Badass!
Abelard: not interested in you sorry. also nb people don’t exist
Me, kicking him off a cliff: and now YOU don’t exist!
A’ight, let’s pop up some of the Abhuman background lore for you all to chew on, which includes quite a few details about heritability. (Again, let’s not put it on the Wiki just yet, as it’s subject to change until I’ve actually written the conversations with M’kyar in the chapter I’m working on now.)
Some Abhuman Lore
ABHUMANS
The earliest human civilization to make extensive use of Theurgy, in their case through self-transformation to adopt animal or part-animal form. Known to themselves as the Seracca, in Shayard called Abhumans or Werebeasts, in Karagon called Apanthropoi.
CORE BELIEFS
The Seracca understand themselves first and foremost as spirits, which are immaterial, infinitely changeable, and have no fixed nature. (This is a contrast with the northern human creeds, all of which believe in a material soul rather than an immaterial spirit.)
What is of value in and to a spirit is not its essence nor form but its accidents of history and (most of all) of relationships , which constitute its deepest identity. If physical form is lost/changed too quickly or completely, a spirit can get lost and forget its story and relationships.
Rituals and roles help Seracca to avoid losing themselves in change. Most of the roles are based in a guild (or Yega’a, in the Serac common tongue), while some are specific to a clan (or Gara’u). Rituals are based on age, gender, place, and season, as well as key life events; many rituals also vary by clan and guild.
From ancient times, the Seracca have revered animals, seeing them as spirits that pursued different courses through the world and discovered new glories. Through self-change, the Seracca seek to reclaim some of those animal perfections for humans, while retaining the human glories of intellect and conscious self-change.
BODIES
The Seracca believe that all animal species are changing their traits slowly over time, and that none has reached such a state of perfection that all change is for the worse. Thus they are open to trying new things, new combinations of traits in their own bodies. All will practice taking on some traits of the animal that defines their clan or Gara’u (even if the result is a less than perfectly efficient combination of traits), in order to better appreciate the fluidity of physical form and the persistence of spirit.
Many Seracca stay roughly human-sized, even if their Gara’u animal is larger or smaller. Change of body size leaves people defenseless for a lot longer, especially as their body has to adjust its natural system of temperature regulation to its new size. It’s no fun to spend years shivering or sweating, extremely cold or hot, and in chronic pain, until you complete the adjustment. Seracca that grow larger also have to spend more of their time sleeping and eating.
All Seracca are born bipedal and plantigrade, a legacy of their human origins. If they want to change to take the many advantages of being a digitigrade quadruped (much faster running, better agility, better balance, less weight on hips, less trackable and stealthier), it involves years of slow physical change, and thus of dependency on the rest of the Gara’u. They lose the benefits of bipedal plantigrade-ness (ability to pull, carry, remain upright for longer; skills at climbing, crossing varied terrain, and transverse movement) before they gain the benefits of digitigrade-ness.
Members of the Guild (Yega’a) of Seers tend to transform as thoroughly as possible into their clan’s model animal, ensuring only that they retain human intellect and the ability to communicate. The Scribes, who inevitably retain more humanoid traits, may play a key role in helping the rest of the Gara’u understand what an almost-completely transformed Seer is saying.
Most Seracca in the Warrior Yega’a tend to become digitigrade and ditch opposable thumbs as a hindrance to speed, relying on various body-weapons rather than retaining the ability to grasp tools and weapons. (Their lips are however often heavily developed to allow them to do some grasping with their mouths, including basic writing.) The Artisan, Builder, Scribe, and Merchant Yega’a tend to keep their thumbs, though some Merchants choose to grow large and fully quadripedal to carry their own cargo, and these may keep a vestigial thumb at best.
The Seracca who best understand a Change can choose to make it heritable, but mostly the Changes only affect an individual. The idea of using other people’s blood to fuel a Change is morally and religiously unthinkable. The Seracca believe all parts of an individual (including blood) partake of its immaterial spirit; you don’t want to contaminate your spirit with something else’s, or you’ll quickly lose touch with who you are.
As mentioned above, all Seracca are born with a heightened sense of smell. This allows them to smell among other things metals, diseases, insects, shifts in weather, emotions, fertility/pregnancy, and venoms (in creatures and in bites). They are also born with an innate sense of which way is north. Most Seracca choose to retain their human omnivorosity, with only some becoming exclusively herbivorous or carnivorous.
Seracca understand the aging process well enough to slow it; most have a natural lifespan of around 200 years, barring disease or accident. Many individuals never breed, as maintaining a functional reproductive system on top of all the other Changes is difficult. Those who do choose to breed will often space their offspring a decade or more apart.
Seracca can interbreed with each other, unless they’ve made additional heritable changes which limit them to breeding within their Gara’u. Many can still breed with non-Seracca humans, but their hybrid offspring are likely to be infertile without further self-change.
Note: Every time I use words like “plantigrade” or “digitigrade” I should immediately acknowledge my profound debt to @Laguz, who actually understands animals (unlike me). Batting around ideas with them over the past couple of years has immeasurably enriched my concept of the Abhumans. Thanks, Tea. The remaining naff bits should be credited to me alone.
This is more of a bird or lizard thing than a mammal thing, specifically. Not that it isn’t possible - much like mammals having venom, for that.
I can assume with the Changes making their bodies more volatile that even if they did have a functioning reproductive system, the sheer amount of energy and nutrients they must consume because of their Change as well as birthing what is effectively a mutant would mean a low survival rate for births: lots of stillborns, low fertility rate (as many animal bodies, at least, simply absorb back an undeveloped baby).
It’s also worth noting that some Abhumans go unguligrade.
Actually, the males (or DMABs) would be sterile, while the females (or DFABs) would just have low fertility, but still be able to conceive. This is called “Haldane’s Rule”.
Hm. I draw a red laguz in FEH on the same day you tag me in Abhuman lore. Coincidence? I think not!
In the glossary in Uprising you say they’re called “werefolk”. Werebeasts is more etymologically correct, from the English “male human + beast”, but you might want to stick with one or the other for clarity. “Wyfbeast” would be female and “Manbeast” would be neuter.